Geek Oasis - Issue 01 Unit 28 Afes D.-Task 2-Interactive PDF | Page 4

FEATURED Why The Future Of Gaming Will See The Death Of Traditional Consoles Is Streaming the Future of Video Games? W ith Xbox, Google, and more trying to move into streaming, the future of video game could mean the death of traditional consoles. It’s been said so many times before that consumers are right to be wary of a claim as broad and bold as “video game consoles are dying.” Streaming is currently being touted as a realizable option for gamers, with official plans from Xbox to roll out its Project xCloud service as soon as this year. Another tech industry giant isn’t lag- ging behind on acting on that premise with a platform of its own, as Google has unveiled its major gaming push known as Stadia - a streaming service available through a number of different tech formats. While consoles will re- main a major part of the gaming land- scape for the time being, it’s clear that the best platform for every company to be pursing isn’t limited by hardware. Instead, it’s a digital storefront with an emphasis on streaming that’s available across platforms and is readily present across as many pieces of tech as pos- sible So, how does this work? Why would a company as large as Microsoft with such heavy investments in gaming hardware abandon the current mod- 1 el and inspire others to do the same? Well, it won’t be an immediate jump. Launching a streaming service with video games at the forefront isn’t like turning on a light switch - just look at the now defunct OnLive console. No, shifting Xbox to an online platform will be done over a period of time, and it’s best accomplished through making current software widely accessible to ease consumers across platforms into the fandom surrounding various first-party IP A prime example in terms of how this can be done with Xbox brands stems from bringing a handful of games (and streaming software) to other rival hard- ware. This would appear to be the a clear strategy with reports of Ori and the Blind Forest being ported to Nin- tendo Switch. Now, the gut reaction to this may be to point out that the game is still on gaming hardware, and that claim isn’t incorrect. As previously stated, it’s a process and one that in- volves a lot of lead up. That is why going directly to gamers is a given for a new service focused on games, but the goal is ultimately to gain access to the widest possible audience – which is why Microsoft’s Project xCloud and Google’s Stadia are coming to mobile devices as well. Consumers are now looking at a fu- ture within the industry where leaders from across current gaming console mainstays like Nintendo, Xbox, and PlayStation are making claims about the possibility of a console-less future. For example, current president of Nin- tendo, Shuntaro Furukawa, stated in an interview with Nikkei (via Forbes) that “In the long-term, perhaps our focus as a business could shift away from home consoles - flexibility is just as import- ant as ingenuity.” Then there’s Xbox head Phil Spencer actively pushing xCloud as a viable streaming service for gamers. Finally, PlayStation’s Shawn Layden offered his own insight into the future of the gaming industry during an inter- view with Game Informer, and his take on the future of gaming is rather tell- ing. “I don’t want to put too fine a point on this because it might upset some of the people I work with, but I think effectively, we’re looking at kind of a post-console world where you can have quality gaming experiences across a variety of technologies,” stated Layden. As these companies prepare for that eventual shift, Google is jumping in with both feet; Stadia is releasing in 2019, and that’s quite ambitious. While streaming may be the future, it’s a bet- ter strategy at this point to wait for technology to catch up with the con- cept – which is presumably why Xbox isn’t abandoning its hardware for the next generation of gaming. Microsoft knows that all of the power and reso- lution being flaunted by Google won’t mean anything if accessibility is limited by internet capabilities of the general populace, and even gamers will reject the Stadia service if input lag makes it unviable as a com-