Geek Oasis - Issue 01 Unit 28 Afes D.-Task 2-Interactive PDF | Page 11

Before it came out, I thought I might admire “ Three Kingdoms, but drooling adoration is not the reaction I had anticipated. ” Kingdoms legendary vibe, and those who want a more accurate historical experience. PEOPLE POWER The real thrill, for me, is the game’s diplomacy section, in which I try to outwit my rivals by bluffing, bullying, coercion, and flattery. Depending on the state of my relationship with a rival, I can make various kinds of offers and deals to them. I can offer trade, marriages, and territory swaps. I can menace them for food and cash. Or I can charm or strong-arm them into joining me as an ally, vassal, or subject. As you might expect, these transac- tions add toward a simple statistical calculation of how they view me. But it’s much more nuanced than that. They have their own agendas, which are con- stantly shifting according to the fates of war. One turn, my neighbor scoffs at me when I offer him my protection in exchange for his loyalty. Then, as he faces an onslaught from a rival super- power, he’s virtually begging to be my friend. This is a world of shifting alli- ances and treachery. In the middle and late game, I find my- self spending as much time tinkering with my diplomatic options as I do man- aging my armies. Part of the fun is that there are a ton of rivals to deal with, and they are constantly changing their allegiances. They think they can play me and, occasionally, they succeed. Leaders die and are replaced by their offspring or their partners. Just keep- ing track of it all is a puzzle in its own right. I like people and I like pitching myself against them, I like the way we behave with one another and against one another. This game makes me be- lieve I’m doing it for real. I know it’s a sleight of hand, but it’s a good one. And, in the absence of AI stupidity, I’m happy to suspend my be- lief in the service of AI cleverness. Managing my empire’s nobles is simi- larly invigorating, tasking me with tak- ing care to keep my extended family in a state of reciprocal contentment. (It strikes me that this skill, rather than martial prowess, is the true mark of great leaders of the past.) Three King- doms makes people management feel like it’s a game in itself, rather than the clumsy chore it’s so often been in past games. It’s worth noting that Three Kingdoms is a difficult, complicated, and often con- fusing game. There are far too many systems, options, and happenings go- ing on for even the most sophisticated user interface. My first 10 hours were an exercise in bafflement. Even after my good, long playing session, there are still moments when I feel lost, when I am not at all sure what’s going on. But leaving the occasional UI flub aside, I find myself emerging into a state of comprehension, eventually. I love the idea of placing myself into the distant past, of believing that I’m immersed in the problems and opportu- nities of ancient warlords. Three King- doms delivers, in the sense that it gives me the gift of a genuinely absorbing historical fantasy. It’s out now on Win- dows PC, Mac, and Linux. COLIN CAMPBELL MAY 31ST, 2019 8