Geek Oasis - Issue 01 Unit 28 Afes D.-Task 2-Interactive PDF | Page 10

GAMING A STRATEGY MASTERPIECE Historical Simulation Has Never Been Better E very so often, a game comes into my life that makes me feel strange. I think this feeling might be ... love. Total War: Three Kingdoms is one of those games. It manages to make me feel like a new man, specifi- cally, a powerful Chinese warlord circa 200 AD. I’m not being flippant. Three Kingdoms succeeds in taking the basic formula of historical-empire simulation and trans- forming it into something magical. This game feels less like a diverting intellectual challenge and more like a convincing role-playing fantasy. It has crossed a mystical border, from color- fully disguised statistical manipula- tions, into a towering human drama. It all comes down to how the game presents a vast cast of characters, each of whom has their own agenda. Unlike many games of conquest and diploma- cy, Three Kingdoms’ human-behavior AI has the measure of man. Polygon Recommends is our way of endorsing our favorite games. When we award a game the Polygon Recom- mends badge, it’s because we believe the title is uniquely thought-provoking, entertaining, inventive or fun — and worth fitting into your schedule. If you want to see the very best of the best for 7 your platform(s) of choice, check out Polygon Essentials. When I do business with my rivals, they behave convincingly; sometimes hon- orable, sometimes venal, sometimes dishonestly, but rarely nonsensically. I feel like I’m negotiating with them, rather than the usual puppetry and mummery of diplomatic systems. Like- wise, when I manage my underlings — generals, administrators, spies, family members — I feel like I’m getting to know real people in all their variety. I’m about 60 hours in so far, and I’ve yet to see the facade crumble, yet to com- prehend the whirring cogs behind those smiling faces. This is a clever piece of work. CALCULATING NUMBERS Before it came out, I thought I might admire Three Kingdoms, but drooling adoration is not the reaction I had an- ticipated. This game is the latest in a long line of interesting, flawed, occa- sionally dull historical simulations of superpower administration and war- fare. While other Total War games have focused on the Romans or the Sho- gunate or Napoleon, Three Kingdoms takes us to China, at the end of the Han dynasty. An empire is fracturing. Its constituent parts are in a state of cha- otic intra-fighting. Like its predecessors, Three King- doms puts me in charge of a fiefdom, from which my grand aspirations take shape. I plot expansion and march my armies into neighboring domains. We engage in battle. If I win, my empire grows and my rival’s diminishes. I use my new possessions as taxation pools, which fund more armies. I take care to maintain a well-fed and well-behaved populace. I build buildings and I learn learnings, all of which yield me more money, more food, and better soldiers. These are the basics of all Total War games. Their main attraction is an ev- er-improving and always impressive war engine, in which I manage a battle in real time, pointing my squadrons of horse, range, artillery, and infantry in the right direction, while hoping that my tactics are better than the ene- my’s.There’s always been something thrilling about these engagements and Three Kingdoms is no exception. I like to zoom high above the battlefield to take the broader view, and then zoom right into some copse, where a few hundred soldiers are fighting hand-to- hand at my direction. Battles are al- ways mini-dramas in which I feel like I’m in control, even as the calculating numbers of hit points and buffs, crunch their way through flesh and bone. Three Kingdom’s battle simulations are just fine. Their main diversion from previous games is that heroes and gen- erals play a greater role in the combat. There are two modes of play (Romance and Records), one in which generals are godlike in their abilities, and the other in which they are merely overpowered fighters. This division is for those who want to feel a Romance of the Three