Game Guide 2.0 Advanced English 3 2017.2 design | Page 4

_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Specific Objectives The student will elaborate on the characteristics of fantasy, justifying its cultural importance in classroom discussions The student will point out the elements of the different forms of fantasy, identifying them in different texts, comparing them with each other. The student will create its own creative texts following the existing models and applying proper grammar stylistic strategies. Themes and subthemes 1.1 Introduction to Fantasy 1.1.1 Definition 1.1.2 Kinds of Fantasy 1.1.3 Differences with other genres 1.1.4 Subgenres and common elements 1.1.5 Cultural and social importance 1.1.6 Archetype review 1.2 Brief taxonomy through excerpts 1.2.1 Classifications and Mendlesohn taxonomy 1.2.2 Adventure-Portal Fantasy and Harry Potter 1.2.3 Immersive Fantasy and The Lord of the Rings 1.2.4 Intrusive Fantasy and Anansi Boys 1.2.5 Liminal Fantasy and Alice 1.3 Grammar and Writing 1.3.1 Adjective Clauses 1.3.2 Archetype application 1.4 Role games and interactive Fantasy 1.4.1 Dungeons and Dragons 1.4.2 RPG Videogames _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________