Game-Creator: DIY 1 | Page 3

Energizers Fishy business Facilitator starts the game with a phrase: “I`m fishing in the river, what I caught will make you shiver! I caught a…” If the facilitator says the word fish, participants need to express how fish act. If a facilitator says a bodybuilder, everybody needs to express lifting weights and getting photographed for a magazine. If the facilitator says a ventilator, participants start running around and if they face each other, they jump away like they are blown away. If needed you can add more options. Karate kid The participants stand in a circle and act as a karate master. Once the facilitator says “the sun is shining”, everyone closes their eyes and freezes. The facilitator taps one of the participants and shows him a new character to act. Then the facilitator says: “the sun is out”, everyone opens their eyes and continue to act as a karate master. When they spot a new character they need to quickly change to the new character, the last one who switches becomes the facilitator. Body language The group is broken into 2-3 teams. The participants move randomly and when the facilitator names a body part participants need to touch everybody within a team with this body part. Conductor The participants pick a vowel and a conductor for their choir. The conductor starts gesticulating and showing the tempo and volume of the sound. The rest has to follow the gestures of the conductor. Vowels and conductors can be changed at any point in the game. Don’t tickle me, grandma One participant is picked to be “it”. He starts to laugh hysterically. The rest is approaching him and tickling, while laughing like an old lady. When the “it” stops laughing the rest has to jump away. Who is closer to the previous “it” becomes “it” and the game continues. Vai, vai, vai Participants stand in a circle, the first participant says any word, others repeat the word and add the phrase “vai, vai, vai”. And this continues until the 4th person in the circle. The 4th person has to pick one word out of the previous three and mime it. If the rest likes the miming they say “uhlala” and if they don’t, then “meh…” If the mime received “uhlala” he starts by saying a new word. If he received “meh…” then he skips a turn and the first word is said by the person next to him. Unreal story The participants move randomly in the room. The facilitator shouts out an unusual situation e.g. meeting of a shark and a bear in the 16th century. Participants have to act this situation out. The game continues with various situations so that participants can quickly acquire new roles.