GAMbIT Magazine Issue # 9 Mar 2015 | Page 17

#4 The iGrip

Before the Kinect was the unmitigated failure that it is on two separate Microsoft systems, Sega was showing how terrible the idea of motion controls were back in the early 90’s. It was like the wild west of the video games back in the 90’s, a time where even console manufactures were making insanely stupid products for their already great systems. The activator didn’t do anything new, instead it used infrared technology (an already terrible form of communication) to mimic the inputs of the Genesis controller. The idea was that you would move your arm or leg over a part of the Activator and break the invisible beam. That break would then translate to a button press and the game would react. The only problem was that it almost never worked and instead of looking like the guy in the cool martial arts poses above, you looked like an octopus that was constantly being stabbed with a cattle prod.

#3 The Playstation Move

The following is what I imagine was said during a corporate meeting at Sony regarding

the Wii.

Lackey 1: “The Wii controller is cute, but it’s nothing more than a kids toy.”

Lackey 2: “Hear, hear! We are about hardcore games and Nintendo poses no threat to our dominance in the market.”

Lackey 1″ “We will never get into the motion control racket.”

(Phone call comes in with Wii sales numbers)

Lackey 1:” Boys, we are now in the motion control business! Throw in that camera thing we make just for the hell of it too. Also, lets make the think look like a child’s lollipop!”