GAMbIT Magazine Issue # 9 Mar 2015 | Page 16

#6 – Turbo Touch 360

Remember a when I said that the disk controller on the Intellivision was a terrible idea? Well, it looks like a company came about years down the line, multiple generations later, that took that design idea and updated it for the on the go, radically inclined, the future is now, world of the early 90’s. What we got was the terrible Turbo Touch 360 controller that saw a release on the SNES and Genesis. It’s not that this thing didn’t work (it did), but the design was so dumb that gamers hated the thing; yet almost everyone I knew and met had at least one of these things in there bundle of secondary controllers. The magic of the directional pad was in the precision that you could get when pressing down on the pad. With the Turbo Touch 360 you had nothing to press and so your character would sort of go in the general direction of where you slid you thumb. Oh, and good luck trying to play a fighting game on this thing.

#5 – Nokia N-Gage

Just look at that thing and tell me you’d be happy playing a game with it for anything longer than thirty-seconds. The N-Gage was mess from every aspect, but for this list we are going to talk about the terrible built-in controller that more resembles a phone (because it is) than a video game controller. The directional pad was mushy and made tight controls all but a pipe dream, but the bigger problem was the physical buttons. The buttons on the N-Gage have no space between them so you can expect to hit multiple buttons at once and like the directional pad, the had a penchant for sticking making playing video games a chore. Side note: The N-Gage also sucked as a phone too.