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are going to have seen everything the game has
to offer. This sort of thing if what many have
dubbed the “Ubisoft Formula” and it’s really
beginning to wear thin. And while you won’t be
climbing towers, you will be activating them in
side-missions because Ubisoft seems incapable
of breaking from their self-imposed “designed by
committee” mold.
There are some neat features in play, but all of
them simply mask the generic gameplay as
opposed to supplementing, or adding to the
gameplay. Find an outpost on the map, recon it
with your drone that can tag all the targets, then
snipe them all, or just run in guns blazing. That’s
basically the entire 20 hour campaign with little
variation. Enemy AI is also really stupid so unless
you cause a GTA style ruckus, there is little
threat from the Santa Blanca cartel if you pick
them off slowly. But there is a really, REALLY big
problem when you decide to engage enemies up
close.
GAMBIT
Even the most basic cartel grunts, people with no
military or weapons training, have eyes like an
eagle and shoot like top sharpshooters. You have
no idea how utterly stupid it looks when a
shirtless grunt is wrecking your shit with dual
pistols, held sideways, from sniper range. They
make Delta Operators look like Boy Scouts
learning how to shoot a rifle for the first time.
And this happened more than once, where some
pistol carrying asshole downed my team from
behind fully covered foliage from 200-yards.
That said the AI also has no idea how to deal with
most situations as you could snipe half the base,
or be engaged in an intense firefight while their
buddies just casually stroll about while well
within range. This goes for the NPC that wander
about and can’t navigate a small pebble on the
road.
One of the best moments of the game that we
managed to capture on stream, was the team
pulling up to an enemy held village, park the car .