REVIEW
GAMBIT
GHOST RECON: WILDLANDS
Genre: Action Developer: Ubisoft Paris Publisher: Ubisoft Release Date: March 7, 2017
fancy Far Cry), everything began to
blend into itself. I even manged to
call out on our Twitch stream while
going through the game the number
of times the exact same building
layout popped up.
"The game serves as more a showcase of
what their developers can do and a tech
demo for what is yet to come."
Ghost Recon: Wildlands as with so
many games from Ubisoft is a
gorgeous looking game. But just like
so many other Ubisoft titles the
game serves as more a showcase of
what their developers can do and a
tech demo for what is yet to come.
It’s a technological marvel for such a
massive open world with zero load
times, a graphical powerhouse with
lush landscapes, but it suffers
where so many Ubisoft games do in
being stupidly repetitive.
Ghost Recon: Wildlands actually
might just earn top honors as being
the most repetitive game the
company has ever released. It’s
incredible how such a large and
gorgeous open-world, based on a
real country mind you, can be so
empty and lifeless. This was evident
before even taking down my first
Santa Blanca cartel member. Within
the first hour or so, after clearing
out my sixth or seventh enemy
encampment (or outpost if you
Ubisoft is really great at creating
tech demos, but it seems they have
real issues with creating actual
games. The world of Ghost Recon:
Wildlands is large and beautiful, but
the things for you to do are pretty
lackluster and all things Ubisoft
have already offered. Clear out this
group of baddies, gather the
intelligence, maybe interrogate
some lackey and then kill the main
boss. The formula alters here and
there, but by they time you are
after your second cartel boss you