PAGE 24
levels is essential as well as enemy patterns so
you can avoid them in shadows.
Because of how the world is laid out you can
play 2Dark however you feel like it. How I
played the game might very well be far different
than how you approach it. This makes it a little
hard to review, but I tried multiple approaches
and found them all equally fun. There is no one
correct way to take on a level and this makes
replaying stages a lot of fun.
Each stage also comes with rewards for how you
complete it. The main goal of every level is to
save as many children as you can. And you are
going to want to save them all because the game
is pretty fucked up with regards to kids. Death is
everywhere in 2Dark and children aren't
excluded from it. Hell, the game plays off their
brutal deaths in some disturbing and over the
top ways.
You also get graded on if you collect all the
candies strewn about each stage and if you
completed the stage without killing anyone.
GAMBIT
Much like Metal Gear Solid, you can take on each
level and not kill a single serial killer or goon,
although you are really going to want to the
more you learn about them. I can't say if there
are alternate endings for doing this, but I have a
feeling there might be.
Combat, if you choose to do it, is pretty simple.
You move around withe the traditional WASD
keyboard layout, but you control your position
with the mouse. It's quick and responsive and
other than being able to moonwalk around
levels, I had no issues with it. You simply click to
attack or fire your weapon and that's that.
Anything in the game that can be used or
activated is done with a single use key as well.
It's all really basic, but also easy to get your head
around.
The inventory system is fine, but it seems pretty
behind the times in most respects. As you
collects items, weapons, and story bits in the
forms of pictures, books, and newspaper
cuttings, your inventory is going to get really
messy. You have a long bar along the left side of