GAMbIT Magazine Issue #26 April 2017 | Seite 24

PAGE 24 levels is essential as well as enemy patterns so you can avoid them in shadows.  Because of how the world is laid out you can play 2Dark however you feel like it. How I played the game might very well be far different than how you approach it. This makes it a little hard to review, but I tried multiple approaches and found them all equally fun. There is no one correct way to take on a level and this makes replaying stages a lot of fun. Each stage also comes with rewards for how you complete it. The main goal of every level is to save as many children as you can. And you are going to want to save them all because the game is pretty fucked up with regards to kids. Death is everywhere in 2Dark and children aren't excluded from it. Hell, the game plays off their brutal deaths in some disturbing and over the top ways. You also get graded on if you collect all the candies strewn about each stage and if you completed the stage without killing anyone.  GAMBIT Much like Metal Gear Solid, you can take on each level and not kill a single serial killer or goon, although you are really going to want to the more you learn about them. I can't say if there are alternate endings for doing this, but I have a feeling there might be. Combat, if you choose to do it, is pretty simple. You move around withe the traditional WASD keyboard layout, but you control your position with the mouse. It's quick and responsive and other than being able to moonwalk around levels, I had no issues with it. You simply click to attack or fire your weapon and that's that. Anything in the game that can be used or activated is done with a single use key as well. It's all really basic, but also easy to get your head around. The inventory system is fine, but it seems pretty behind the times in most respects. As you collects items, weapons, and story bits in the forms of pictures, books, and newspaper cuttings, your inventory is going to get really messy. You have a long bar along the left side of