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polygons (a lot like Alone in the Dark and early
DOS games) to build the world you play in. It
looks and feels a lot like it was pulled from those
early PC days with a look I can best describe as
Super Mario RPG, but mauch darker and minus
the RPG elements. It's hard to describe, but that
actually helps the game feel unique. It doesn't
push any boundaries, but the game builds a
really fantastic world to play in.
In an age where horror games feel like they are
required to be done in first-person, 2Dark pulls
the isometric style to create something really,
well, dark. Stealth is pushed heavily by the game
and this style really helps you enjoy the
experience. Let's face it, stealth segments in
first-person games are almost always a pain in
the ass. 2Dark avoids this and makes the
experience quite fun, while still being really
tense. Where other horror games have you
hiding or avoiding one person, the view that
2Dark takes allows for tons of enemies to be out
after you.
That said the enemies in 2Dark aren't all that
smart, but they are competent enough. The
game is built around line of sight, but also
around sound. If you stay out of range enemies
won't see you, (think Metal Gear Solid) but if
"2Dark will require you to really
play with light and dark."
you make any noise you may stir up trouble. This
means you have to be smart and plan in advance
if taking the stealth route. If you stumble around
int he dark you run a very high risk of knocking
something over or even killing yourself in the
process.
2Dark will require you to really play with light
and dark, but this light comes at a cost. Lanterns
and flashlights will run down at an alarming rate,
but the game tosses enough batteries and fuel
that you'll probably never find yourself in a spot
where you are screwed. But the game also
allows for you to go in like a bat out of hell and
still get the job done. Learning the layout of