Gaiscioch Magazine Issue 1 | Page 48

Ascalon Catacombs Dungeon Guide By: Herb “Oldgoat” Townsend Story Mode Welcome to Gaiscioch’s Ascalon Catacombs Story Mode Dungeon Guide. Thank you to my dungeon running buddies who helped in this effort. Brian, Sue, Scott, and Michael who helped me run this dungeon in slow mode so this guide could be written. We suggest when you’re faced with a group of mobs that you target in the following order. 1. Rangers – Arrows and Traps can make the going difficult and wear you down quickly. If you get within melee range they stop throwing traps and use only the bows. 2. Elementalist – AOE AOE AOE – nuff said? 3. Mesmers – Reflect – Condition transfer. 4. Monks – Heal mobs, makes 48 the fight last longer. 5. Warrior and Necromancers – Fairly easy to defeat. 6. Captain – Knockdown, but usually this mob can be found alone. them they will spawn ghosts. The caskets hold either a ghost or a group of spiders each. To be sure of an easy time of it, we want to take care of the blue dots first, then open the caskets one at a time. Start You find Ascalon Catacombs in the Plains of Ashford in Ascalon. Once you enter the dungeon, note the repair anvil to the left and back as you go down the stairs. You start the dungeon in a room full of coffins. Beware the light blue dots laying around. Once you get near Eventually you’ll find the gate guard in one of the caskets. Defeat him and the gate will open. Down the stairs you’ll find a room filled with traps. As soon as you get close enough a couple of mid level ghosts spawn to make things