Ascalon Catacombs Dungeon Guide
By: Herb “Oldgoat” Townsend
Story Mode
Welcome to Gaiscioch’s Ascalon
Catacombs Story Mode Dungeon
Guide. Thank you to my dungeon
running buddies who helped in
this effort. Brian, Sue, Scott, and
Michael who helped me run this
dungeon in slow mode so this guide
could be written.
We suggest when you’re faced with
a group of mobs that you target in
the following order.
1. Rangers – Arrows and Traps
can make the going difficult
and wear you down quickly. If
you get within melee range they
stop throwing traps and use
only the bows.
2. Elementalist – AOE AOE
AOE – nuff said?
3. Mesmers – Reflect – Condition
transfer.
4. Monks – Heal mobs, makes
48
the fight last longer.
5. Warrior and Necromancers
– Fairly easy to defeat.
6. Captain – Knockdown, but
usually this mob can be found
alone.
them they will spawn ghosts. The
caskets hold either a ghost or a
group of spiders each. To be sure of
an easy time of it, we want to take
care of the blue dots first, then open
the caskets one at a time.
Start
You find Ascalon Catacombs in the
Plains of Ashford in Ascalon.
Once you enter the dungeon, note
the repair anvil to the left and back
as you go down the stairs. You
start the dungeon in a room full of
coffins. Beware the light blue dots
laying around. Once you get near
Eventually you’ll find the gate
guard in one of the caskets. Defeat
him and the gate will open. Down
the stairs you’ll find a room filled
with traps. As soon as you get
close enough a couple of mid
level ghosts spawn to make things