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from Europe, Singapore, or any other continent/
country. That’s just awesome! Our community
offers the ability to make friends from all over
the world that share the same passion for aviation that you do, that you might have never
have met if it wasn’t for the simulator. Also,
people with differing levels of flight experience,
airplane spotting and photography, real world
controllers, etc., are able to share their experiences, aviation pictures, stories, etc., all within
our community. It’s nothing short of amazing.
I also love the fact that I can work for FDS that
is based in San Franciso, CA, but work from my
home here in Alabama. I communicate with
people on a daily basis all over this country,
but also all over the world. I’m thankful for the
friends that I have made and the people I have
met through our community. It’s just awesome!
Now however it’s time for the big one. I talked
to Laura Laban, CEO and Co-Founder of Flying
Dev Studio, about the development of Infinite
Flight and how they hope to start viably competing with some of the bigger simulators out
there. So without further ado;
Laura, I think that the first thing that has to be
asked is regarding the community, and whether
you ever expected it to become such a vibrant,
talented and productive environment to the extent that it is today? Is this the real driving force
behind the continuing improvements and success of the sim? (Jack)
FEATURE
The community surrounding Infinite Flight is
really striving. It’s a key aspect of the app that
existed long before Live came out. The multiplayer mode has increased this aspect of Infinite
Flight by orders of magnitude. We’re seeing
fly-ins in the app almost every day, and users
post many screenshots of their flights on the
forum, on Facebook and other social media,
and we’re continually amazed. Interaction with
the community has always been a focal point
of the company. From the very beginning, we
had setup a feedback site where people could
vote on the features they would like to see us
work on next. This, along with Facebook were
our main points of contact for our users. We’ve
been very engaged with our users on Facebook,
Twitter and lately Instagram by posting workin-progress pictures to keep up the excitement.
We regularly reply to comments our users leave
on there as well.
To be honest, I sort of expected some level of
community engagement when we started working on the app. At that time, there were not a lot
of quality simulators for mobile, and I figured
any newcomer with a decent flight model and
feature set would be welcomed by the community. (Laura)