Family & Life Magazine Issue 10 | Page 19

THE RESULTS OF THE STUDY: • Boys tended to be play more violent video games and had a higher baseline of aggressive behaviour • Violent video games had a more significant influence on young children than it did on older children, although both groups were still affected • Surprisingly, parental involvement in the media habits of children were not a significant moderating effect TEN MINUTES WITH PROFESSOR ANDERSON • Prior aggression did not actually moderate nor predict future aggressive behaviour; as long as the child played violent video games, he or she tended to display more aggressive behaviour, contradicting the popular belief that video game violence only affects people who are already highly aggressive What were the differences in violent behaviour, if any, between the boys and the girls who were in the recent study? As is usually found in such studies, boys reported higher levels of physical aggression than did girls. Boys also reported higher levels of violent video game play than girls. However, the most important finding regarding gender was that the link between violent video game play and later aggressive thoughts and aggressive behaviour was essentially the same for boys and girls. That is, boys and girls were affected in the same way by violent video games. Playing more violent games led to increases in aggressive thought patterns, which in turn led to increased physical aggression. influences the type of aggression later displayed by its consumers. There also is some evidence that playing games that glorify criminal activities increase later cheating or stealing behaviours. In the TV violence literature, there is evidence that showing harmful consequences of the violent behaviour influences the short term effects on viewers’ aggressive behaviour. Furthermore, there is evidence that punishing in-game violence by taking away points reduces in-game violence and later aggressive behaviour. Do children who are regularly exposed to violent video games and television shows grow up to become more aggressive adults? Yes, it is now clear that frequent childhood exposure to violent media leads to more aggressive adults. There also are a few studies that suggest that this effect can be reduced by reducing violent media exposure, and possibly by increasing exposure to pro-social media. The study showed that the rate or frequency of reported aggressive behaviour was lower in the older adolescents. This is not surprising, because this age trend occurs in all major studies that track aggression across time and age. Of course, the ability to inflict more serious harm also increases as children get bigger, stronger, and more skilled in fighting and using weapons. On the second question, our data contradicted the idea that older children and adolescents are immune to media violence effects. In fact, our data showed that the effect of violent video game play on later aggressive behaviour was essentially the same at younger and older ages. Would it be possible that certain children In your study, what was the definition gravitate towards violent video games and of aggressive behaviour and violent television shows already, perhaps due to tendencies? What type of actions were their upbringing or genes, and thus are considered aggressive and violent? more predisposed to displaying more violent We measured physical aggression, such tendencies and aggressive behaviour? Why do you think younger children were as hitting a person who had angered or Basically, you are asking about two different more heavily influenced by violent video provoked them in some way. Our measure effects: the socialization effect, which says games? In your opinion, does this mean that was not restricted to the extreme forms of that violent media socializes its users into physical aggression that would be considered violent video games and television shows becoming more aggressive people; and the will not significantly influence a teenager or “violent”. In other words, some of the selection effect, which says that “naturally” behaviours that the participants are reporting even an adult? aggressive individuals are attracted to are violent (that is, intended to cause injury violent media. that is severe enough to require medical WHAT DOES THIS attention). But most physically aggressive MEAN FOR YOU, DEAR PARENT There are effects of upbringing and genes behaviours don’t reach the extreme level Before you panic and start tossing out the on aggressive and violent behavioural of harm to be called “violent.” For video games with the merest hint of guns, blood and tendencies. But the design of example, some hitting behaviours by gore, take a deep breath. Games are not all bad, in fact, many this study controls for these the older adolescents could very researchers have discovered that in general, video games are selection effects. By looking well be seen as violent; they are beneficial for your brain. Besides boosting your cognitive skills, video at the change in the relative old enough and strong enough games also improve memory formation, strategic planning and spatial amount of aggressive to inflict serious injury. navigational ability. There have also been results to indicate that video games behaviour, and the change improve the ability of the gamer to filter information for relevance, a plus point in in aggressive thought Does the type of violence today’s age of sensory overload. patterns, as measured in affect the type of the same individuals on aggressive behaviour The key is to monitor your child’s media habits and to keep abreast of the latest repeated occasions, we that children show? developments and trends in the gaming world. It would be even more advantageous essentially control for For example, shows or to sit down with your child and play along with him or her, boosting not only the genetic differences and video games that glorify relationship between the both of you but giving you opportunities to guide him or for family environment. violence versus shows her regarding the violence you see on the screen, in essence, being the pro-social Thus, this study clearly or video games that invisible hand. isolates the effect of demonstrate the violent exposure to violent person losing out or Also, you a ɔ