ESCaPe 2020 Proceedings | Page 14

Dynamic Difficulty Adjustment (DDA) in FPS games using Strategy Analysis Rahal Medawatte* 1 , Mabeesha Wijekoon 1 , Dinuka Hettiarachchi 1 , Roshan Ragel 1 and Isuru Nawinne 1 Department of Computer Engineering, Faculty of Engineering, University of Peradeniya, Sri Lanka 1 *E-mail: [email protected] Abstrack: Player modeling and Dynamic Difficulty Adjustment (DDA) are widely studied areas that are proposed as solutions to increase the satisfaction of players in computer games. This research focuses on creating a DDA by using player modeling through strategy analysis on FPS games. After a thorough literature review and gaming community surveys, two main strategies were identified as (i) Aggressive and (ii) Passive and their characteristics were defined. As the first part of this research, we propose relevant features and a method to efficiently classify the players strategy using logistic regression with an accuracy of 89\% for a test data set. In the second part, we propose a fuzzy-based system to change the game parameters. The changing game parameters are weapon damage of the player, weapon damage of NPCs (Non player characters), Weapon shooting accuracy the NPCs, Ammunition count, total enemy count, maximum enemy count at one location, and health decreasing rate. Finally, we created a simple FPS game with the DDA system for testing purposes and it will be tested in the future. Keywords - DDA, FPS, Strategy, Games, Difficulty 14