several different applications: (a) a mobile game played on
touchscreen devices to permit students to resolve exercises in a 3D
environment; (b) a PC application, to permit the teacher to design
exercises and manage users; and (c) a server application and a
database to collect and manage data. Satisfaction questionnaires
and observation records were kept of work done by the users in
order to evaluate the mobile game. The results show a high degree
of satisfaction with the game and that users realize how useful this
game can be for the proposed aims.
Keywords
Spatial abilities, spatial visualization, Differential Aptitude Test - Spatial
Relations Subset, DAT-SR, Mental Rotation Test, MRT, Mobile Learning,
Engineering Education, Engineering Graphics