educational course/tutorialoutlet.com educational course/tutorialoutlet.com | Page 38

Grid, and test it with a couple of programs. A Grid object will be made up or & quot; a grid of positions, numbered with rows and columns. Row and column numbering start at 0. at the top left corner of the grid. A grid object also has a & quot; mover & quot;. which can move around to different locations on the grid. Obstacles( which block the mover) and other objects( that can he placed or picked up) are also available. Here is a sample picture of a Grid object: O.. This is 3 Grid object with 4 rows and 4 columns( numbered 0- 3).. b. The mover ‗& gt;' is at. row 1 ' column 2, facing eeet... The obstacle ‗ 4 ― is at row 3, column 1. #.. The other item ' 0 ' ie at. row 0, column 0 The E character indicates that the mover and an item( 0 ] currently occupy the same position on the grid. Program Details and Requirements 1) Grid class Download this starter file: grid starter. h and rename it as grid. 1:. Your member function prototypes are already given in this file. You will need to add appropriate member data. You will also need to define each of the member functions in the file grid. cpp. You may add Whatever member data you need, but you must store the grid itself as a two-dimensional array. Maximum grid size will be 40 rows and 40 columns.--------------------------------------------------------------------------------------- COSC 2315 Implement aprogram that will use a stack
FOR MORE CLASSES VISIT www. tutorialoutlet. com

Grid, and test it with a couple of programs. A Grid object will be made up or & quot; a grid of positions, numbered with rows and columns. Row and column numbering start at 0. at the top left corner of the grid. A grid object also has a & quot; mover & quot;. which can move around to different locations on the grid. Obstacles( which block the mover) and other objects( that can he placed or picked up) are also available. Here is a sample picture of a Grid object: O.. This is 3 Grid object with 4 rows and 4 columns( numbered 0- 3).. b. The mover ‗& gt;' is at. row 1 ' column 2, facing eeet... The obstacle ‗ 4 ― is at row 3, column 1. #.. The other item ' 0 ' ie at. row 0, column 0 The E character indicates that the mover and an item( 0 ] currently occupy the same position on the grid. Program Details and Requirements 1) Grid class Download this starter file: grid starter. h and rename it as grid. 1:. Your member function prototypes are already given in this file. You will need to add appropriate member data. You will also need to define each of the member functions in the file grid. cpp. You may add Whatever member data you need, but you must store the grid itself as a two-dimensional array. Maximum grid size will be 40 rows and 40 columns.--------------------------------------------------------------------------------------- COSC 2315 Implement aprogram that will use a stack

FOR MORE CLASSES VISIT www. tutorialoutlet. com

Implement as program that will use a stack structure to check for correct placement of parentheses in an algebraic expression. Allow the use of() [ ] { } characters as grouping symbols. Make sure that an error is reported for an expression of a form(...]. In addition report other possible parentheses related errors( too many levels, too many right paren., too many left paren.). Make sure to use ' silent error reporting '( and report any possible errors outside the main scanner loop).