DESIGNA MAGAZINE DESIGNA ISSUE III 2019 2 | Page 101

sense, right? You know how long it will take you to do something, you price for it, everyone is happy. you create for them. They essentially, legally, become the author of your work. Unfortunately this is a half-truth. Sure you're getting paid well enough and certainly making more hourly than you probably were at your old day job, but I'll paint a picture as to why this is a flawed pricing model: Two designers are hired to produce posters for a music festival. Both have the same hourly rate of Kshs. 1000 per hour (a reasonable rate for someone who's been in the biz for a few years and has a few accolades under their belt), but one designer works much faster than the other. Both are equally talented, but one is far more efficient. At the end of the job, the designers turn in their invoices--he worked on it for a total of 18 hours and she a total of seven hours. He is paid a respectable fee of Kshs 18,000 and she Kshs. 7,000 for producing the same result. Your rational mind says “Well, he did work more hours than her...” but part of you knows that this isn't completely fair. This becomes epically clear when working for big name clients. As for a graphic designer, work for hire is a bit more acceptable in many situations since you're not authoring new content as much as creating a beautiful context for other people's content (speaking specifically about any sort of layout design). Where rights management usually comes into play is in the context of identity work, and this is why logos are priced the way they are. It's understood that the clients will need the rights to the mark you create so that they can trademark it and use it on unlimited applications, so when pricing for a logo you should take that into account. In addition to a fair hourly rate, clients pay for the rights to use that logo in an unlimited capacity. Here's another scenario: You're hired to do a monogram for a giant international company. They'll want to use this monogram on everything from price tags to billboards to TV spots and they want to use it forever (in perpetuity until the sun explodes). They have a pretty clear idea of what they want and you know that it will take about 10 hours total with the initial exploration, back and forth revisions, and finalizing. Even if your hourly rate is Kshs. 2,500 / hour (a pretty high rate), the total you're earning for that logo is Kshs. 25,000. If you think that is a good price for a professional designer to earn crafting what is essentially a logo for a huge company, you are mistaken. So if you aren't pricing hourly, how DO you price? 2. Licensing and Rights-Management Most designers take into account the hours they'll put into a project when coming up with a price, but the seasoned professionals use it as part of the way they quote a project, and not as the only defining factor. Once you feel comfortable with your hourly rate and can somewhat accurately predict how long it will take you to do something, you have to consider a few other things that will boost your prices and turn this design hobby of yours into an actual sustainable career. As a designer, when you hear the term “rights-management,” you're brought back to your intern days doing photo research, trying to find non-awful royalty-free images after your boss told you all the rights-managed photos were way too expensive. How does rights-management apply to a designer or illustrator? Photographers aren't the only ones able to manage the rights of their work. You inherently own the rights to anything you create, this is why it's incredibly important to read every contract for every job. Often times clients want more rights than what they are willing to pay for--the biggest red flag word being “work for hire.” This means that the client owns all the rights to anything Aside from giving away all the rights to your work for an additional (hopefully ginormous) fee, you can give them away for limited periods of time or for limited applications by licensing work to clients. There are fewer ways to do this as a graphic designer, but licensing is an incredibly (incredibly!) important part of being an illustrator or letterer. Of the couple hundred client projects I've done over the past few years, very few of them have required a full buyout of all rights, and the ones that have required them paid my rent for the better part of a year. Here are some factors that go into pricing a job based on licensing: Ÿ Ÿ Ÿ Ÿ How long does the client want to license the artwork for? One month? One year? Two years? Five years? In perpetuity? In what context is the artwork going to be used? Do they have the rights to use it on anything? In print only? Web only? Broadcast? Tattooed on their faces? If the job is reprinted, will there be an additional fee for a reprint? Do they want an unlimited license or do they need to own the rights? May - June 2019 | D E S I G N A