Cubed Issue #9, Free Edition | Page 9

My decision to play Mass Effect on the highest difficulty setting destroyed my immersion. 7 highest difficulty setting destroyed my immersion. And if you’re not immersed in Mass Effect’s world then you’re not going to get the most out the game. Despite what I believed at the time I clearly didn’t know what was best for me and I’m certain that if Bioware didn’t offer me the chance to choose how difficult I wanted their game to be I would’ve enjoyed it a lot more. You could say it’s pedantic to be complaining about something as harmless as letting players choose their own difficulty in games but I think it says something more significant about modern culture as a whole. Giving the player the power to choose a game’s difficulty is just one example of creators pandering to consumers instead of making something unique and personal that consumers can learn to love and come to understand over time. Making the creative process a compromise and crafting your work to suit the expectations of your audience in- stead of challenging their sensibility, their intelligence, their expectations results in stagnation, both on a personal level and for the industry. I know this isn’t a very popular opinion opers to dictate their game’s difficulty since I can’t possibly know before I’ve played a game how hard it should be. Devs should make their games as difficult or as easy as they need to be and "the power to choose a game’s difficulty is just one example of creators pandering to consumers" to have these days but I think I’d rather place my faith in the creators. I’d prefer for the devel- players should accept this design choice just as they accept all others. We do not always know what’s best for us. Sometimes it takes someone else to say ‘hey, try this. It might not be the sort of thing you’re used to but once you come to terms with it, it will completely change your life.’