Cubed Issue #9, Free Edition | Page 10

HAPPY BIRTHDAY, SONIC Robin Wilde 8 Sega's 25th birthday show for Sonic at SDCC was weirdly glorious and gloriously weird. it's an experience that needs to be seen to be believed... F rom fans of fan-translated Japanese visual novels to the most hardcore of Dwarf Fortress obsessives, the one thing that binds dedicated gamers together is their inability to interact with the real world. Perhaps that’s an unfair generalisation - in fact, it definitely is - but it’s hard to deny there’s been an at best patchy history of major gaming events over the past few decades. Who can forget Reggie’s body being ready, or every time an E3 demo has messed up? This summer, it was time for Sonic, once Sega’s meal ticket, to shine once again. Somewhat frighteningly, it’s been 25 years since the Blue Blur first appeared on our screens, and the years have not been kind. As Chris Olewicz discussed in our last issue, the history of Sonic games into the 3D era is a sad story, filled with poorly thought out spin offs, glitches and commercial failures. Combined with an easily mocked fanbase with a tendency for furridom, you have the recipe for a laughing stock. So it comes as some surprise that Sega thought the best way to celebrate a quarter of a century of speedy woodland mammals was to hold a big live show at the end of July to celebrate, featuring appearances