Cubed Issue #9, Free Edition | Page 18

NO MAN'S SAMUEL GILZEAN 16 A s I sit here gazing wide-eyed at No Man’s Sky’s impossibly vast galactic overview, resplendent with more stars than I can comprehend, I can’t help but draw distinct similarities between it and the game as a whole. Radiant points of awe-inspiring light dot the cosmos, instilling feelings of profound amazement, yet between them looms a 5.0 NO MAN'S SKY Developer: Hello Games Price: £39.99 Platform: PC, PlayStation 4 Release date: 9 August, 2016 Technical: 9 Gameplay: 5 Replayability: 3 Immersion: 3 soul-sucking darkness utterly devoid of inspiration. There are moments in No Man’s Sky where you can’t help but feel it’s the greatest game in the entire universe, but they are but fleeting flickers of jubilation surrounded by a darkened sea of mundanity and poor gameplay design. The core selling point of No Man’s Sky is its unfathomable scale. With 18 quintillion planets available, it’s almost impossible to truly comprehend the magnitude of Hello Games’ universe. You could spend your every waking moment exploring this infinite cosmos and only see a miniscule portion. The feeling of grandeur is almost mesmerising, and Hello Games should be applauded for pulling off their feat of technical brilliance. Yet while it’s unquestionably enthralling to simply regard the sheer scale of No Man’s Sky, exploring this immeasurable galactic playground is even more so. Touching down on a brand new SKY planet teeming with alien life and untold possibilities is one of the most spectacular and memorable experiences I have ever seen in a game. "You could spend your every waking moment exploring this infinite cosmos and only see a miniscule portion" While not the most visually impressive game, No Man’s Sky’s colour pallet is a thing of simplistic elegance, with warm oranges and vivid blues combining together to create some utterly spellbinding vistas. It is a living watercolour of galactic proportions. Unfortunately, that feeling of amazement soon wears off as you peek under the shimmering canvas to discover a hollow and lifeless core. By the time you reach your fourth or fifth star system, the illusion of discovery starts to dissipate. Touching down on a brand new planet, you’ll soon realise that it essentially looks near-identical to the last twenty you visited. The plants are a pallet-swap of those you meticulously scanned light-years away in an entirely different solar system, the animals a slight variation of the beasts you spent hours hunting on the last planet you visited. You’ll explore the same outposts, meet the same aliens and do the same things you have done