Cubed Issue #9, Free Edition | Page 16

ROBIN WILDE Your Friends Close 14 I t would be hard to be accused of courting controversy by asserting that video game movies haven’t been blessed with success. Whether it was Uwe Boll’s baffling run of adaptations in the early 2000s, or mediocre efforts like Silent Hill, the last gaming film to attract any kind of passion was the Super Mario Bros. Movie. Your Friends Close, though, is a different beast. It’s not about the games as much as the people behind them and though the titular fictional title is central to the plot, it makes barely an appearance. In fact, the setting and plot are almost mundane. Jason, a talented but egotistical show-off and Becca, his hard working but insecure wife, are two developers on the up and up, their talent squarely in the crosshairs of Randall Sconce, a gaming legend of a Peter Molyneux-esque level of Kovar McClure and Heather Anne Wood in Your Friends Close (2013) ambition. They are hosting a going away party the night before leaving for Paris for six months to work on Your Friends Close, a highly competitive game and social media hybrid in which players can collaborate with one another or betray their friends to achieve their goal. The focus of the film is not the game but the effect it has on the partygoers. All deeply flawed and in their own way unlikeable, as the film progresses we see nuance in all of them behind the naked ambition. After an opening in the Paris job becomes available - and hats begin to be thrown into the ring some unlikely alliances and conversations are set in motion. In truth, the first two acts proceed as an exercise in uncomfortable tension and domestic unhappiness, before the denouement in act three when well known game critic Yahtzee Croshaw makes his ap- pearance as the comical but sinister artificial intelligence, Phillip. The single-house setting might have been a budgetary constraint, but it's one which is well integrated into the plot. The relatively small setting forces together conflicting egos, and the clash of the big dreams and endless ambition of these creatives with a relatively mundane setting is tough to watch, but impossible to pull away from. The quality of the writing improves as the film progresses, but it starts from a disappointing place, with the opening moments being nothing but exposition establishing the plot. Given the film’s running time of 80 minutes, it isn’t as though they risked running over into a three hour epic, so it’s a shame we weren’t held in more suspense than we already are. The writing may fluctuate, but there are some definite spikes in the signal. Your Friends Close is a film which knows its audience, and doesn’t feel the need to patronise with its gaming references. The blue and orange Portal shots are brought into view, but not brought up or explained because in universe and in the audience, people get the joke without it being spoon fed. Though jokes about a cat called Meowtroid Prime might come across a little forced, most of us