Cubed Issue #7, E3 2016 | Page 8

CHARLES WARD T 6 here have been several moments in E3 history that fans remember fondly as truly awe-inspiring. From the first reveal trailer of Twilight Princess as ‘just one more thing’ in 2004 to the first look at Killzone 2 showing off impossibly advanced visual fidelity for its time, some of these events have truly left their mark. Rare as these moments are, even rarer still is an event which jumps from moment to moment of stunned silences and manic cheering. Enter Sony’s E3 conference, which concluded last night with not only new information about upcoming games, but solid release dates and gameplay trailers which teased incredible worlds for us to explore. The show opened with a bang, featuring a live orchestra playing the main theme for the brand new entry into the God of War series. This time around we were introduced to a much more paternal Kratos, accompanying his son on his first hunt through the snow speckled wilderness. Mechanics familiar to the series were introduced, with satisfying and brutal melee combat. However a much tighter camera perched over his shoulder marked the biggest departure from the series, with much slower deliberate combat replacing the fast and fluid movements of the moody protagonist’s former persona. Kratos still feels bland and uninteresting despite the trailers’ best efforts to suggest otherwise, but hopefully this could change over the course of the game. While Naughty Dog did not have a physical presence at the conference, their legacy was TANKS FOR THE MEMORIES, MODERN WARFARE felt strongly in Days Gone, Bend Studio’s new game featuring a post-apocalyptic zombie game. With the studio having previously worked on Uncharted: Golden Abyss one can see them pay homage to other Naughty Dog entry The Last of Us, though the feeling I got was much more in line with Undead Labs’ State of Decay. It also went for an emotional appeal, which ultimately fell flat when the shooting started. A full gameplay demo was used to close out the conference, which I feel was a misstep, as the game showed little we hadn’t seen in other similar games in the genre. A remaster of the original Crash Bandicoot trilogy was also announced exclusively for the PS4, to huge enthusiasm from the crowd. Guerilla Games gave us a much more