Cubed Issue #11, Free Edition | Page 16

JOEY RELTON 14 CIVILIzATION 6 has finally broken the mold - providing more than enough for veteran players to upgrade CIVILIZATION VI Developer: Firaxis Price: £40 Platform: PC, Mac Release date: 21 October, 2016 C ivilization has a history of being its own biggest competitor; each new generation of the franchise has had a slow transfer of players moving from the previous game - and in all fairness, why would you? The previous game will have had various expansions worth of content, and the new base game simply couldn’t compete. Civilization VI however, seems to have broken the mould. Not only does the game a dd layers upon layers of complexity on top of previously seen content from Civ V and its expansions, but its added a mountain of its own content on top of that. Without a doubt, the biggest single change is the addition of city districts. While buildings would previously all be confined to a singular city tile, they are instead located in specialist districts which the player can place on specific tiles to gain additional bonuses. For example, a religious site holds all your temples and shrines, while receiving bonuses for being placed next to mountains. This adds untold layers of complexity to each game. Previously tile improvements were mindlessly simple and straightforward, now a player must think ahead and plan out how they