Cubed Issue #11, Free Edition | Page 15

Bobby Mills-Thomas volves around a depletable inventory – this time cards in lieu of stickers – which means you’ll be needing to stock up on Jump cards to perform basic jump attacks, Hammer cards to swing the hammer, etc. The issue isn’t that you’re ever short of cards in the deck – in fact, the game goes out of its way to push as many onto you as possible in the overworld – but rather that you often find yourself in skirmishes without the right card. In TTYD, for example, you would seldom be in a fight that you technically couldn’t win. Sure, you could be disadvantaged if you were low on SP, but you always had at least a fraction of a chance. Not here. If you wind up against, say, a bunch of Spinies and all you’ve got are regular Jump cards, you’re outta luck and you’ve gotta run for it. Not that there’s any actual reason to battle, though; EXP points (not counting some superficial paint stock upgrades) are as much a thing of the past as they were in Sticker Star, and thus I often found myself turning the game into an odd parody of Metal Gear, trying to stealthily weave round foes I would otherwise have fought simply because I was unequipped or unmotivated. Things get worse in boss fights – mostly against Paper Koopalings, of course – where it’s almost always a case of ‘have the right card or die,’ since they’re tanklike and you’ve no hope with standard jumps. I can actually forgive this one, though, since when you do employ the right card, it’s usually a ‘Thing’ card, which means a gigantic rendition of the everyday object they represent – a fan, a lemon etc. out spoiling anything, has the guts to mash up Super Mario Bros. 3 and Super Paper Mario – it’s easily one of the year’s standout titles, and honestly feels like a kid in a toy shop dragging you around by the hand, always eager to show you its next big idea or innovation, never letting up until the very end of the 30+ hour journey. If you’re finding it difficult waiting for 13 – is summoned and, in a jaw-dropping animation, lays total waste to the boss. Take that, Roy. Smug shades-wearing son of a Koopa. But the shortcomings of the combat system are entirely worth bearing out to experience all of the other joys Colour Splash has to offer. Complete with a swinging jazz soundtrack and meta nods to Mario lore both new and old – one bonus area, with- Zelda: Breath of the Wild next year, this’ll fill your Wii U slot in style this Christmas. GRAPHICS: 9 GAMEPLAY: 7 SOUND: 8 STORY: 8 8.0