Cubed Issue #1, January 2016 | Page 33

5 DAYS EMILY WANTS TO PLAY 5 WARRIORS - THE DEATH MATCH WINTER QUEST INFINITE MONKEY AUTOCORRECT JAMES PETTEGROW 5 Days takes the interactive story-telling and text-based adventure genres and makes from them a highly personal experience. Most text-based adventure games have a choose-your-own adventure style which tends to leave to more fictional settings than otherwise. 5 Days is the opposite, and the story is something that can easily affect the audience in the same way it affects its characters. The overwhelming emotion throughout the game’s titular five days is despondence. The game is depressing to such a degree because the story is so relatable to many people. It explores themes of death and grief as you play through the five days leading up to your best friend's funeral. The decisions in the beginning of the story feel truly like your own. Slowly, however, the plot is driven in a certain direction and the control is taken away. Although by the end of it you’ll feel like you’ve been reading a book rather than writing one, fans can look at this title as the potential origin point for more immersive adventures. SCORE: 7/10 SIAN BRADLEY A t this point, we really wish Emily was still away. Unfortunately, she’s not and this game sees you haunted by a disturbing little girl and her three dolls who want nothing more than to play with the unsuspecting pizza delivery guy. You start the game with no instructions and have just a few minutes to get acquainted with the house before you start getting stalked. Each doll has its own distinct personality and provides plenty of scares, but much like many popular horror games since the release of Five Nights at Freddy’s these come mainly in the form of screaming creatures right in front of your face. While the game does build atmosphere with its pitch black corners and doors opening across the room, once you learn the formula it becomes more of a chore than a game. The story behind the horror has a lot of holes and is hard to follow with dolls appearing every few seconds. At the end of the day, this is the kind of game you’d play if you wanted to jump out of your skin, not get immersed in the life of a little girl. SCORE: 6/10 JACK DENISOV T his describes itself as 'a totally epic experience that everyone can explore and fully enjoy'. It then adds that 'you are a ball that shoots ball at other balls in an open world'. After such an introduction, how could you not give the game a go? The reality however is that the game is a confusing mess. The graphics are gorgeous for an indie title, with an interesting camera effect for water sections. Yet my game had no sound, and the controls felt wonky. The main aim of the game is to destroy five bosses, but even the first one gave me trouble. The character, a red ball, was usually floating around just outside the camera. The shooting mechanic felt unsatisfactory, with the projectiles behaving like a whip and changing their angle whenever you moved, which you had to do to try and dodge attacks from the boss. Overall it left me unsatisfied and confused. I'm sure over time I would get used to the combat, but that time can be better spent elsewhere for no ˂