Cubed Issue #1, January 2016 | Page 31

ploying quite large parties with varying stats. Its nice to see some consideration given to the idea that whacking things with a massive sword might usually be great, but isn't much good against flying enemies. Online integration is included in a nod to MMORPGs, but it's where the game is hampered by the Wii U's general unpopularity and its own relatively niche status, because it's not overly likely you'll have many people to join you. It works pretty well for what it is, although the ability to name and customise characters does inadvertantly detract from the storytelling when nobody can refer to your character by name in spoken dialogue. One final gripe is the camera and GamePad integration. While the entire game can be played on the GamePad, it certainly shouldn't be. Much of the text is almost unreadably tiny, and not scaled at all for the smaller screen and resolution. The camera moves far too slowly and awkwardly, and has an annoying tendency to focus on floor or sky, making it nearly impossible to actually look at the giant alien giraffe beast trying to stove your head in. It's the little annoyances that bring Xenoblade Chronicles X down, like the death of a thousand cuts. There are within the game disc many elements of a classic the giant world, the fun combat, the really quite impressive range of gear and collectibles - but they don't come together in a way that drives the player on for 100% completion, or even makes them feel as though they're making any impact at all. 29 ROBIN WILDE GRAPHICS: 10 SOUND: 8 VARIETY: 4 STORY: 5 Monolithsoft are great at world building, but their beautiful effort isn't enough to save quite a dull and repetitive game from mediocrity. 6.8