Content Security 2015 | Page 9

contentsecurity2209v2_cs 26/09/2015 17:26 Page 6 Online copyright piracy hits $800bn esearch by application protection company Arxan and the iThreat Cyber Group (ICG) suggests that the illegal reproduction and distribution of copyrighted material on the Web is extensive and growing rapidly. The pair analysed data collected by ICG over the past three and a half years that looked at the distribution of pirated software and digital assets on the Dark Web (i.e., the portion of content on the World Wide Web that is not indexed by standard search engines) and indexed sites that are focused on distributing pirated releases. Thousands of sites were analysed, including more than 50 that are solely in the business of distributing pirated releases. The analysis revealed: Pirated software and digital assets are on the rise l There were over 1.6 million pirated releases in 2014, and if 2015 continues at the same pace, there will be 1.96 million pirated assets by the end of the year an increase of 22% over the last three years. l 41% of pirated software was Android apps and 17% were key makers or generators that can help hackers gain unauthorised access to applications and related data. Online games are heavily pirated R l If distribution of pirated games continues at the same rate for the rest of the year, it is estimated that there will be over 31,000 pirated releases in 2015 which would be double the number of pirated releases since 2012. The extent of digital media piracy is far more extensive than commonly perceived l In 2013 and 2014 an average of nearly 1 million pirated releases were discovered. l In reviewing the pirated assets found in 2015, videos (TV, movies, etc., but excluding adult content) accounted for about 50% and adult content accounted for roughly 25%. l The cost or un-monetised value of these pirated materials in 2014 is estimated to be more than $800 billion. “The findings in Arxan’s State of Application Security prove that piracy is one There were over 1.6 million pirated releases in 2014, and if 2015 continues at the same pace, there will be 1.96 million Friend MTS protects Premier League broadcasts The Premier League is ramping up protection of its live broadcasts with the appointment of Friend MTS to help secure its pay TV licensees’ OTT and TV Everywhere streams across the globe. Using its global internet monitoring system, and network forensics capability, Friend MTS will identify where security weaknesses are being exploited, and the Premier League notified. Kevin Plumb, Head of Legal Services for The Premier League, said that protecting the distribution of its live games across all video platforms was paramount to the League and its broadcast partners. “By working with Friend MTS we will be able to identify any platform leaks, thereby ensuring that they can be fixed quickly.” Friend MTS’ s CEO Jonathan Friend said the Premier League was always innovating and evolving in its approach to piracy, and suggested the new partnership would enhance this further by identifying real-world exploits of platform security vulnerabilities. “By making it of the greatest threats to intellectual property and creative content, highlighting the enabling role pirated releases play in spreading extremely harmful malware across a range of industries – where the challenges of defending against it – are complex, but not insurmountable,” said Patrick Kehoe, chief marketing officer of Arxan. Hackers are gaining access to digital media using a number of techniques outlined in the report. Most are stealing cryptographic keys that govern access to digital media and using these keys to decrypt encrypted digital media files, and illegally distribute them. Hundreds of millions of Internet users worldwide are accessing pirate distribution sites. Many of these sites survive based on Ad revenue (i.e., advertisers are paying to promote their products and services on these sites), while others charge users a fee or request donations from their users. The largest content theft sites generated more than $200 million in advertising-driven revenues in 2014. “The threat posed by piracy cannot be limited to its effects on one company, one industry or one country. The sheer number of cases in the US and abroad, dictates software, digital media and mobile gaming industries become savvier with regards to techniques for combating pirated releases across national boundaries,” said Jeff Bedser, CEO