C(h)arácter Vol 2 May-June 2013 | Page 123

The controls are easy to understand, as they make very good use of the Xbox’s controller, as a third person shooter, there is not much for it, since it doesn’t make use of the cover system that has set the bar for games of this kind. Yet it reenacts it in its own way, allowing the player to switch the weapon from side to side in order to remain in cover. Story Story wise, I feel like in their need for rush, High Moon fell short on the story and narrows the features that were shown at game launch, being one of them: the mighty Grimlock, which we only get to play with towards the end of the game. The fact that they spoiled the ending right at the beginning in the first Chapter: The Exode, is something I was not expecting, as it is hard to tell if it affects the campaign for good or for bad. Look The look of the game is great, yet it was not r