C(h)arácter Vol 2 May-June 2013 | Page 122

TRANSFORMERS: FALL OF CYBERTRON Recently, I have purchased and played two games for my Microsoft Xbox 360 S: “Portal 2” and “Transformers Fall of Cybertron”. Regarding Portal, I have merely tested it, but in the case of Transformers Fall of Cybertron; I am more than half way through the game’s campaign and have come to get some opinions on it so far. I am going to break it down into different criteria that I consider relevant. Gameplay The game is very reminiscent of its predecessor; Transformers War for Cybertron, one for it has been expected to live up the height of. Gameplay wise, Fall of Cybertron feels like a more volatile, fast game, since it always gives the player a sense of urgency or excitement when playing the campaign. The HUD (Heads Up Display) has been reduced in this game as well, if we look at War for Cybertron’s, this is a more transparent summarized HUD that keeps it simple. 1 22