Campus Review Volume 26. Issue 4 | Page 30

fAcuLty fOcus campusreview.com.au Mind games new degree program aims to prepare students for work by exploring the activities humans embrace when at play. By Patrick Avenell P rofessor Peter van Onselen’s question was so simple, it was only one word long: “Seriously?” he tweeted. The University of Western Australia politics professor, federal Senate expert, columnist for The Australian, Sky News presenter and prolific tweeter of generally high-quality titbits was promulgating the University of the Sunshine Coast’s ‘help wanted’ ad to his nigh-on 44,000 followers. The job that’s going at the nouveau campus 100 kilometres north of Brisbane? Lecturer/senior lecturer in serious games. Seriously? Quite so. “The faculty of arts, business and law is seeking to appoint an enthusiastic and appropriately qualified individual for the full-time ongoing position of lecturer/senior lecturer in serious games,” the ad read. So what does it take to earn up to $126,428 a year lecturing in serious games? Campus Review speaks to Dr Stuart Smith, professor of disruptive technologies at USC, to find out more. “Humans have played board games for at least 3000 years, meaning they are a deep part of our humanity,” Smith says. “More recently, with digital games, the notion of gameplay has transformed. 28 “All of these elements of play have been largely about entertainment, and particularly with digital games it’s largely around enjoyment and entertainment. “Serious games is the application of all of the elements of game design that make games such an engaging activity and pastime, and using that to address issues that are more than purely entertainment in nature. Typically, we find the use of games in education and training.” One of the examples Smith offers is a medicine prac using a cordless, handheld Nintendo Wii controller, which sounds a lot like the classic children’s game Operation, “for identifying those people who are going to be better at surgical training than those who might struggle with that complex 3-dimensional manipulation”. The Wii has also been used to help people recovering from physical injuries and strokes – a process delightfully