BrandKnew September 2013 March 2014 | Page 35

brandknewmag.com 34 Q. Rovio started out as a gaming company. How have the company’s ambitions changed? A. We are now active in all areas of entertainment. Games are where we started, and it’s at the core of what we do, but we are no longer a games company. If you look at Rovio today, we are a ‘triple E’ company. We are in entertainment, we are in education, and we apply entrepreneurship to everything that we do. Q. How does Rovio differentiate itself from all the new games coming to the market? A. With Angry Birds, we created a brand that people know and trust. There’s no shortage of new products and services, so brand is really important. For every Angry Birds, there are thousands of not-successful brands. That’s what sets us apart — you have to think about branding and marketing. Q. So we can expect more spinoffs from Angry Birds? A. We will continue to do spinoffs that play on our brand strength. It’s just like Nintendo and its series of Mario-based games. We want to continue expanding Angry Birds to make it a permanent part of popular culture. Q. Does focusing on Angry Birds reduce the risk of games’ failing to connect with users? A. Some gaming companies are clueless about branding. They build games to last 100 days and move on to the next one. There’s no guarantee that they will create hits. It’s difficult to find examples of anyone in entertainment that can produce hits successfully. That’s why it’s important to build a brand, something that will last. Q. Does that make it tough to create a lasting games company? A. There are a lot of one-hit wonders. People can get carried away by their own success. The key is to not get lost in the hype. For us, Angry Birds has been going for just four years. It’s a good start, but we are only at the beginning. everything from music to math. Education is the secondbiggest global market behind food. And there’s a widespread awareness that education can be made better. If we can make it more engaging through Angry Birds, people can learn more. Q. What does that entail? A. We are working with the European Organization for Nuclear Research on a quantum physics book for kids. That might sound like a tough sell. But if you can make the topic engaging, you can create a healthy addiction for education. Q. Games, theme parks, TV shows and now education. Isn’t Rovio spreading itself too thinly? A. Of course, it would be easy to spread ourselves too thin. But last year, we focused on beefing up our organizational structure. It was a year of investing and preparing for the next phase of growth. We realize that we are very small. But we have doubled down on areas like consumer goods where we already had a presence. Q. What are Rovio’s short-term goals? A. We look at iconic brands like Coca-Cola for inspiration. If Coke can reach one billion servings each day, there’s no reason why we can be less ambitious. With the growth of connected devices like smartphones and tablets, we want one billion people to be interacting with our brand through games, soft drinks, parks and other products. Q. Finland has produced a lot of successful gaming companies like Rovio and Supercell. Is there something in the water? A. The big difference is now there are a lot of people with more experience starting companies and more role models in the Fi