B&M_3_3_2019 ISSN-2530-8157 B&M_3_3_2019 ISSN-2530-8157 | Page 41

B UILDING & M ANAGEMENT V OLUME 3 I SSUE 3 S EPTEMBER - D ECEMBER 2019 E VOLUTION OF DRAWING AND SKETCHING WITH THE USE OF ZBRUSH AND THE LIVE BOOLEAN TOOL A. B ERROYA E LOSUA , M. E CHEVARRÍA A GUIRRE AND D. A RTEAGOITIA G ARCÍA (2019). B UILDING & M ANAGEMENT , 3(3): 34-41 As stated before, after obtaining the objects through the modeling and sculpting processes, the rendering can begin. Through this rendering process, a 3D object that has been created can be placed in a virtual space. For this setting to achieve a realistic look, lights of different types will be added, which will illuminate both the object and the scene. One can see the differences between Figures 12 and 13, in which two distinct render engines have been used. Finally, this model can be applied to an example created for a previous congress [4]. This new object can be used and imported into a complex 3D or rendering software, so that, by means of simple parameters, it can be incorporated into a realistic atmosphere. Through this technique, basic shapes that had been previously created have been used to define complex volumes in a matter of minutes. This allows for the efficient design and exploration of new forms that can be offered to customers as a preview, like that shown in Figure 14. In Figure 12, the rendering engine that has been used is the one incorporated in ZBrush by default. It gives a realistic and appealing texture, to which you can adjust both the parameters of lights and quality of the shadows as well as the end result. In addition, it allows to create the final render within the same program. The main disadvantage compared to other more specialized rendering engines is that it does not offer the same control over the lights and their position in the world. The parameters with which one can experiment are smaller than a professional render engine such as "Arnold", "Keyshot" or "Vray". Fig. 12: Image rendered through the embeded ZBrush rendering engine. In Figure 13, the result has been obtained through the specific "Arnold" engine, which is integrated into the 3DS Max modeling software program. In order to do this, it has been necessary to export the ship previously modeled in ZBrush to the 3DS Max program as an object of type "OBJ", a process that allows one to continue working with the object modeled in 3DS Max. By incorporating natural daylight lighting within the environment, and adding some lights to the object itself, the result is a more realistic-looking scene. Fig. 14: Image rendered through the "Arnold" engine in 3DS Max, and retouched through "Matte Painting" in Adobe Photoshop. 2. C ONCLUSIONS As mentioned in the introduction, the most advanced software allows to create designs of complex shapes in a simple way. This allows to save costs to create preview images in the early stages of scenario and environment design. For this, one can resort to ZBrush, a software designed for the film and video game industry, but that can actually be used in architectural work processes and building engineering. Through an organizational process known as "Kitbashing", the Fig. 13: Image rendered through the "Arnold" engine in the 3DS Max program. 40