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B UILDING & M ANAGEMENT V OLUME 3 I SSUE 3 S EPTEMBER - D ECEMBER 2019 E VOLUTION OF DRAWING AND SKETCHING WITH THE USE OF ZBRUSH AND THE LIVE BOOLEAN TOOL A. B ERROYA E LOSUA , M. E CHEVARRÍA A GUIRRE AND D. A RTEAGOITIA G ARCÍA (2019). B UILDING & M ANAGEMENT , 3(3): 34-41 process. Thanks to the Live Boolean tool incorporated in ZBrush, several processes can be performed simultaneously while obtaining a real-time preview. production pipeline. For this reason, this process deviates from the focus of this article and will not be discussed in depth. Fig. 10: Finished conceptual figure. Kitbashing brings various elements together quickly to results in highly complex models and shapes, like that shown in Figure 10, which was created in less than two hours of working time. These powerful processes can be leveraged to conceptualize and previsualize 3D spaces and buildings, making them useful earlier in the building design pipeline than they are currently utilized. Finally, to demonstrate the usefulness of this methodology, Figure 10 exhibits how elements of the previously pictured ship can be used to create an entirely different object. To do this, parts of the ship, such as the wings, have been extracted and cuts have been applied with the Trim tool. The objects have been modified with the deformation tools to adapt them to the new concept, as seen in Figure 11(a). Fig. 9(a) and 9(b): Previsualization of Probooleans. At this point, all the previously-mentioned techniques are combined. The Live Boolean tool is a powerful resource for Kitbashing elements to combine and subtract from existing volumes. The user can manipulate and deform the original shape to his or her liking without having to take into account the mesh or base topology of the objects involved. Keep in mind that the objective of this technique is to create and search for shapes intuitively, which allows one to reach advanced design phases quickly. This technique has a drawback in that it requires a powerful computer to run the program and allow it to perform complex calculations simultaneously and in real time. Additionally, the resulting geometry of the 3D mesh will not be of final production quality; the topology can be chaotic and therefore difficult, if not impossible, to incorporate into film or video without retopologizing it first. This process, however, is more typical of 3D artists and professionals at more advanced stages of the Fig. 11(a) and 11(b): Tower composed of parts from the previously pictured ship, and resulting 3D object. After creating different modifications of these pieces, subtracting parts through Live Boolean, and cutting the pieces with Trim tools, a new volume was generated that could be suitable for a science fiction project. In the end, a complex shape, pictured in Figure 11(b), was generated in less than an hour. 39