ARRC Journal 2018 | Page 47

READY FOR TODAY – EVOLVING FOR TOMORROW KNOW YOUR AUDIENCE: THE VALUE OF ANALYSING SENTIMENT DURING NATO OPERATIONS Lt Col Martin Browning (GBR-A) and Maj Chris Bell (GBR-A) Tracking population sentiment in a theatre of operations has long been a fundamental aim for coalition forces – as emphasised by recent experiences in Afghanistan and Iraq. As audience interconnectivity increases, the need to influence the Information Environment (IE) pan-domain grows exponentially. Sophisticated algorithms employed with inter-agent computer modelling can now identify those sections of the population who may support our narrative, be open to persuasion or significantly oppose it. Thus an intrinsic understanding of such sentiment will further enable better planning, facilitate pertinent responses to seismic events, and enhance our ability to set the conditions for mission success. It is an emerging concept, which will require further considerable investment and resources to earn its place as a fundamental tool in the information operations armoury. Sandtable Modelling in the Information Environment Through a progressive programme of experimentation, the Headquarters Allied Rapid Reaction Corps (ARRC) have been working closely with a company called Sandtable to explore sentiment analysis. Sandtable aims to provide realistic opinion dynamics based on the Relative Disagreement Model 1 and Social Judgement Theory 2 . With a high-fidelity population database at its heart, the data supporting the model is drawn from real- world statistics in recent elections and contemporary opinion surveys. Employing an agent based system, individual members of the population are represented according to age, ethnicity, social and political background and geographical location. This allows the impact on various target audiences within the population to be interrogated in great detail. The agents are free to have independent interactions with other agents, key influencers and competing Information Operations narratives. Further validation of the social dynamic aspect of the model is planned in future phases of the programme. This tool was tested on Ex ARRCADE FUSION - the Corps Warfighting Exercise - to exhibit sentiment changes in the context of a peer-to-peer fictitious scenario. Specific target audiences, key influences and sentiment shifts were subsequently identified as military operations unfolded. For the Joint Fires and Influence Branch (JFIB) within HQ ARRC, this was one of several key training objectives they wished to develop. Throughout the exercise, employment of the tool enabled commanders to build up a detailed understanding of sentiment at town, city, regional and country wide levels. Projected onto a map of the area of operations, commanders could identify the changing sentiment related to specific military actions, and the effect that the Info Ops campaign was having (see Figure 1). The commander could then “test” several distinct courses of action, and the model would suggest which would be most successful dependant on the population make up, mood, narrative susceptibility and – importantly – the method of delivery. This was enabled by the sophisticated simulated media environments that are represented within the Sandtable Target Audience Analysis Tool (STAAT). These included accurate reach models for TV, Social Media, Radio and Newspapers. Furthermore, the key influencers across these mediums and social groups could be identified and targeted with tailored influence activities. Shown within their networks, the changing attitudes of the key influencers could also be tracked on a shade-shift model, displaying the magnitude of both their influence and their positioning within the battle of the narratives. This facilitated basic network exploitation and visually describes channels of influence. With such comprehensive information, a commander may then use the STAAT to measure and analyse current sentiment, identify key influencers, select pertinent mediums for exploitation and plan the most effective course of action required to achieve an outcome. ALLIED RAPID REACTION CORPS 47