Army Informer march edition | Page 5

With the introduction of the new heavy hitters class, the game is made much more difficult with the addition of these new enemies. The hardest of them all in my opinion is the Handy-man, who is a giant machine with a heart in the center of his chest, and these massive hands he uses to throw stuff at you and electrify the sky lines preventing travel. Speaking of the skylines they are this new mode of transportation, that helps you get from point A to point B quickly. In order to use the skylines you must have a skyhook, which thanks to a police officer you get it early in the game. the skyhook doubles as your melee weapon, which when a target is weak you can do executions with the gadget. The skyhook plays a major role in the game when you try to rescue Elizabeth from her prison tower. She is a great help to you in the game whether it is picking locks, supplying money, weapons, and saluts (it replaces eve, which your vigors use to have power). You try to escape several times but her “protector” in the form of a giant metal bird prevents you. THe lovely couple who left you stranded on the island with the lighthouse somehow helps you throughout the game. Not try to spoil it for you but the fate of the game is decided early in the game when you are getting out of battleship bay when Elizabeth asks you to choose a pendant for her, you can choose the bird or the cage. It doesn't seem like much but, you will find out its meaning late in the game. The whole story to the game, and the revolutionary AI (Elizabeth) will most likely change the way games are made, just like how instrumental Systemshock, and Bioshock one was. If you guys decide to pick up a copy of the game I highly encourage you to have fun and admire the graphics this masterpiece has to offer. Thanks to the GREAT MIND of Kevin Levine that this game was possible. I give this game a 10/10 for tremendous graphics, gameplay, and storyline.

“Booker are you afraid of god?”

“No, but I am afraid of you.”

Commanding Officer/Head of media/Head Editor

Stu Braxton