Army Informer August Issue | Page 6

The game world expands the entire continent of Tamriel, which includes sprawling tropical rain forests, scorching deserts, barren tundra, really any biome you could imagine. While playing previous titles in the Elder Scrolls series I always

was left wishing that I could share my experiences with my friends who also played the game more directly. And I believe that bringing the series into the multiplier realm is going to increase the experience and its longevity 10 fold. The only aspect of moving to an MMO platform that is worrying to me is the announcement that the majority of that massive world I mentioned before will require expansion packs in order to access. And I can also imagine that Bethesda will offer a plethora of content at the cost of an additional fee, however the quality of their past DLC expansions has always been very high, so I’m willing to sacrifice a few extra dollars.

Another game that I am particularly interested in is The Order: 1886 which appears to a steam punk rendition of Victorian London injected with the more dark aspects of the supernatural. If you stick some copper gears, goggles, and steam-powered mechanisms on something I become interested! This is definitely one of the more interesting settings for a game that I've seen in the past few years, and the trailer (which appears to be rendered in the engine) itself set the mood beautifully.

It should be a nice contrast from most games that are currently on the market. And seeing as it’s being developed by the Santa Monica studio who rarely make a bad game I’m quite confident in this title. And to quickly round out the list of games that I personally believe are worth mentioning I move onto Mad Max.

It seems that producing reboots with the same name as the original game of a series is quite the fashion statement among game developers (i.e Tomb Raider). However I’m not so sure that this title will be subjugated to the generally horrible treatment that many of these games receive. The reason? It’s being developed by Avalanche Studios, who made the absolutely brilliant Just Cause 2.

Moving on, Sony’s conference was definitely aimed very much at Microsoft’s failings but it was also aimed at something else. The decline of the console market, which every year is losing more and more of its market to tablet and mobile based games. The presentation was less about “look at our large lineup, see how much better it is than Microsoft’s!” because objectively, the Xbox appears to have a stronger exclusive selection of titles.