Airsoft Action 05 - Jan 2012 | Page 18

To add yet more spice to the mix, sometimes more than one building had to be occupied at the same time or the times might overlap – and it didn’t stop there. On each side there were five designated High Value Targets (HVTs). HVTs were worth points and had a five-minute bleed-out time, during which their HVT tab could be removed and passed to the team’s Commander who would register the capture with a marshal. The HVTs were not known to the opposition but their pictures could be found on one of five laptops that were hidden around the site. Each laptop carried the picture of one Scottish and one English HVT so by finding the laptops you not only scored points (providing you still had them in your possession at end-ex), you also learnt the identity of the opposition’s HVTs. With play now well underway, action was kicking off all over the site and I had to keep truly switched on to make sure I was where I needed to be. The Scots had consolidated their position and were now pushing forwards hard, probing English-held buildings and taking full advantage of a couple of spotters at the top of the Tower. These guys were armed with sniper rifles and anyone who came in range wearing Desert camo (the Scots were in woodland) soon became a target and, although the wind often spoiled their shots, they held the position throughout the weekend and were instrumental in a fair number of English casualties. At one point I was with a group of Scottish players, holed up in a building and under constant attack from English forces. No-one could look out of a window without a barrage of rounds coming at them, the front door was being pounded by grenade after grenade and if it hadn’t been for the timely arrival of a squad of woodland-clad players, the building would have been taken. This was when I realised the Scots were also using something else to maximum effect – communications! So far as I could tell, the Scots were keeping their comms really simple: if you weren’t in trouble then shut up and get on with what you’ve been tasked to do. If you had a problem, ask for help and, once again, the spotters in the Tower were in a position to see where players could be called from. The arrival of reinforcements wasn’t a coincidence – they had been sent to assist. 018 January 2012 But the Scots weren’t getting it all their own way – the English were scoring some significant gains and by game end at 23:00 on Saturday night things were very finely balanced. Everything was to play for on Sunday. At 07:00 on Sunday the game was reset, with players returning to the positions they were in at game end the previous night. Marshals ensured that buildings were occupied by the same side as they had been before. There were just three target locations to be held at various times today, plus extra points would be awarded to the team holding five other different locations at 10:30. End-ex would be at 11:00 and the