EVENT REPORT
The game was due to start at 11:00am and
run for a straight 12 hours, but before anything
else a full safety briefing was given to all players
who were then divided into their respective
teams. Each team then had an individual
briefing, the English at Regen 1 and the Scots
on the far side of the playing area at Regen 2.
During play both Regens would be available
to players from both sides. To prevent any
potential problems when leaving regen, exit
times were staggered so only one side could
leave at a specific time and at other times
there was no exit at all. This worked brilliantly
and at no time did I hear any complaints about
players being shot as they left either regen
(although you didn’t have to come too far out
of Regen 2 before you were in range of the
Scottish snipers at the top of the tower!).
The Scots were 2-1 down and it was clear
from the outset that they were in no mood to
fall any further behind. As soon as Game On
was called they literally tore out of Regen 2 in
an attempt to gain as much ground as possible
and secure two vitally important locations: The
Tower and Hotel Johanna. This they did and, as
it turned out, it was pivotal in the outcome of
the weekend.
Catterick FIBUA Village has been created to
test soldiers in a realistic environment, which
makes it an exceptional site for airsoft. Rows
of houses that were once Married Quarters
are now stripped of all fixtures, fittings and
doors to become a veritable rat-run of rooms,
corridors and mouse-holes. Burnt out vehicles
litter the site and three APCs stand in a field,
while small wooded areas provide a complete
contrast to the built-up areas.
A road arcs around the top, enclosing an
expanse of grass on which sits a railway line,
semi-destroyed buildings, a ‘diamond mine’
and, at the top, a five-storey brick tower
resembling a block of flats. Under the grass a
system of tunnels spreads out from a central
location to various points around the site, with
exits hidden in buildings and other points along
their length – dark, damp and very sneaky!
Matt and the guys at Stirling had devised
a game plan that would challenge both
teams, testing their combined tactical and
communication skills while ensuring that nonstop action was almost inevitable. It was going
to be 12 hours of hard fighting – and this was
just day one!
The eventual winners would be the team
that had accrued the most points over the
weekend. Points were awarded for a number
of things. The primary objective was to be in
sole occupation of specific locations at certain
times. At the allotted time a marshal would
sweep through the location – if only one team
was in occupation then the points would be
awarded to them. If a member from the other
team was found to control any part of the
location (not just be stood in a doorway) then
neither team got any points.
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