Airsoft Action 05 - Jan 2012 | Page 17

EVENT REPORT The game was due to start at 11:00am and run for a straight 12 hours, but before anything else a full safety briefing was given to all players who were then divided into their respective teams. Each team then had an individual briefing, the English at Regen 1 and the Scots on the far side of the playing area at Regen 2. During play both Regens would be available to players from both sides. To prevent any potential problems when leaving regen, exit times were staggered so only one side could leave at a specific time and at other times there was no exit at all. This worked brilliantly and at no time did I hear any complaints about players being shot as they left either regen (although you didn’t have to come too far out of Regen 2 before you were in range of the Scottish snipers at the top of the tower!). The Scots were 2-1 down and it was clear from the outset that they were in no mood to fall any further behind. As soon as Game On was called they literally tore out of Regen 2 in an attempt to gain as much ground as possible and secure two vitally important locations: The Tower and Hotel Johanna. This they did and, as it turned out, it was pivotal in the outcome of the weekend. Catterick FIBUA Village has been created to test soldiers in a realistic environment, which makes it an exceptional site for airsoft. Rows of houses that were once Married Quarters are now stripped of all fixtures, fittings and doors to become a veritable rat-run of rooms, corridors and mouse-holes. Burnt out vehicles litter the site and three APCs stand in a field, while small wooded areas provide a complete contrast to the built-up areas. A road arcs around the top, enclosing an expanse of grass on which sits a railway line, semi-destroyed buildings, a ‘diamond mine’ and, at the top, a five-storey brick tower resembling a block of flats. Under the grass a system of tunnels spreads out from a central location to various points around the site, with exits hidden in buildings and other points along their length – dark, damp and very sneaky! Matt and the guys at Stirling had devised a game plan that would challenge both teams, testing their combined tactical and communication skills while ensuring that nonstop action was almost inevitable. It was going to be 12 hours of hard fighting – and this was just day one! The eventual winners would be the team that had accrued the most points over the weekend. Points were awarded for a number of things. The primary objective was to be in sole occupation of specific locations at certain times. At the allotted time a marshal would sweep through the location – if only one team was in occupation then the points would be awarded to them. If a member from the other team was found to control any part of the location (not just be stood in a doorway) then neither team got any points. www.airsoftactionmagazine.com 017