THEN & NOW
THE WORK
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(including its casted shadow).
Learning to anticipate directional
movement or non-movement can
save a ton of work for editing.
Shooting is just 25% of the
entire workflow for 360, the rest is
post-processing. Unlike traditional
photography where over half the
work is done in setting up for the
shot (angle, framing, lighting),
the reverse is true for 360. The
captured sequence of images or
video clips will now go through
stitching, blending, rendering, color
correction, adjustment, sharpening,
editing, etc. Once the image (we
now call this an equirectangular
panorama wherein the width is
twice the height) is satisfied, it will
go through coding and the final
rendering into various formats for
display on the web or for mobile
devices. Roughly from start to finish,
the raw images has to go thru six
different software programs in order
to realize a 360. Everything has to
be done manually and there are no
shortcuts nor automated processes if
high quality work is to be achieved.
Virtual reality has indeed
come a long way, it has takenoff, crashed, hyped and has now
become the buzzword in tech and
media. What was in Hollywood
sci-fi sets is now in our living
rooms. Who knows what’s ahead?
Star Trek holodeck, anyone?
Screenshots courtesy by Fung Yu
adobo magazine | July - August 2016