adobo magazine Issue 64 | Page 121

THEN & NOW THE WORK 120 (including its casted shadow). Learning to anticipate directional movement or non-movement can save a ton of work for editing. Shooting is just 25% of the entire workflow for 360, the rest is post-processing. Unlike traditional photography where over half the work is done in setting up for the shot (angle, framing, lighting), the reverse is true for 360. The captured sequence of images or video clips will now go through stitching, blending, rendering, color correction, adjustment, sharpening, editing, etc. Once the image (we now call this an equirectangular panorama wherein the width is twice the height) is satisfied, it will go through coding and the final rendering into various formats for display on the web or for mobile devices. Roughly from start to finish, the raw images has to go thru six different software programs in order to realize a 360. Everything has to be done manually and there are no shortcuts nor automated processes if high quality work is to be achieved. Virtual reality has indeed come a long way, it has takenoff, crashed, hyped and has now become the buzzword in tech and media. What was in Hollywood sci-fi sets is now in our living rooms. Who knows what’s ahead? Star Trek holodeck, anyone? Screenshots courtesy by Fung Yu adobo magazine | July - August 2016