adobo magazine Issue 64 | Page 120

THE WORK THEN & NOW 119 photo DEMPSON MAYUGA E xponential” aptly describes the growth of 360° media in the past two years. Today, you can find 360VR in all manners of industry and across multiple platforms of delivery. We’ve all probably seen or experienced them at one time or another as it transported us inside elegant castles in Europe, the majestic Himalayas or inside centuries-old churches in Bohol. But how are 360s being produced? Are the basics the same as traditional shoots, be it for still image or video, from conception to post processes? Let’s start with the camera. You can either use a single wide-angle DSLR or a multiple camera rig depending on the concept and layout of the environment. Commercially available software like PTGui for still image or Autopano Video for moving sequences is usually preferred for stitching. The basics of image capture are to shoot a series of images around, covering the complete sphere, including the zenith and the nadir. Images taken have to have at least 30% overlap with each other for the stitching software to match and work. If you are doing 360 video, the process suddenly becomes more complicated as the entire scenario has to be captured in a ubiquitous fashion. For a traditional director, he/she can be thrust in an unfamiliar situation as the concept of framing is suddenly gone. Everything becomes omnipresent. Take for example a typical shoot for a condo model unit; to start, the placement of the camera is important. Anyone can put the camera at the center of the room, but it takes perception to highlight a particular area, say the dining table or that sofa near the window. Is everything in order? You now have to be aware of not only what’s in front, but at the back and all sides as well. Add to that is keeping yourself and the non-related personnel from the cameras’ field of view. We haven’t even begun to dwell on directional audio for a truly immersive experience. Lighting is also crucial, unlike traditional photography, in a 360 shoot, you normally can’t use flash or artificial lighting as this can have an adverse effect in luminosity as you complete the circular frames in a series. If there’s high degree of differences, stitching may become a problem and blending in between images (dark bands effect) may ruin the overall aesthetics. This is why only natural or ambient light is used in a 360 shoot. When there are moving elements in a scene, like people or vehicles, the difficulty level antes up. You now need to account for the following: not capturing the same person at a different area in different frames, capturing a moving object in whole July - August 2016 | adobo magazine