Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 410
pasting, 27
rearranging, 20
renaming in Timeline, 19
showing and hiding in Timeline, 18
in Timeline, 18
working with, 20
lesson files, copying, 4
lessons, using, 5
letters, converting to objects, 252.
See also text
Library
duplicating symbols in, 92
editing symbols from, 91–92
organizing, 90
Library panel
adding items to Stage, 17
described, 16
importing items to, 16–17
Library symbols, sharing, 392–393.
See also shared Library symbols
Line tool, identifying, 62
lines
dashed, 68
pulling with Selection tool, 54
linked text boxes. See also text boxes;
wrapping text
adding content to, 269
arranging, 266–268
defining bones for armature, 267
Find Next Link, 273
Find Previous Link, 273
selecting contents of, 269
listeners
adding to movie clips, 349
creating, 223
for external content, 348–349
loaded content, positioning, 353
looping
preventing for exported SWF
files, 155
preventing in movies, 37
preventing in nested animations,
139
m
Mac OS, installing Flash on, 3
margins, changing, 263
Mask layer, seeing effects of, 361–362
masked layers, defining, 357–358
masking, explained, 356
masks. See also layers
creating, 359–362
defining, 357–358
limitations, 362
Mechwars example, 80
Merge drawing mode, 56
metadata, adding, 378–380
methods, using in ActionScript 3.0,
219
mobile app
simulating, 387–390
Swipe option, 389
Touch layer, 389
morphing with shape tweens,
190–192
mortgage calculator
display fields, 276–277
static text elements, 275–276
testing, 282
Mortgage Calculator text, creating,
254
motion. See animations; path of
motion
Motion Editor panel
applying filters with, 124
collapsing properties categories,
141
deleting properties, 144–145
display options, 140–142
easing in, 145, 147
editing keyframes, 144
Expanded Graph Size option, 142
features, 140
Graph Size icon, 141
increasing height of, 141
inserting keyframes, 143–144
location, 140
properties, 140
property values, 142–143
resetting values, 144–145
using with properties, 126
Viewable Frames icon, 141
Motion Presets panel
saving transitions to, 130
using, 130
motion tweens. See also easing; shape
tweens
explained, 113
keyframes in, 118
removing, 116
saving as presets, 239
setting eases of, 146–147
mouse events, ActionScript codes
for, 224
movie clip symbols
creating animated buttons in,
242–244
creating animations in, 137–139
described, 84
movie clips
adding event listeners to, 349
controlling, 355–356
enabling hand cursor, 349
Visible option for, 100–101
movies. See also animations; Flash
movies; interactive movies
Auto-Save feature, 40
copying, 4
preventing looping, 37
previewing, 36–37, 367
publishing, 44–45
publishing for HTML5, 390
saving, 39–43
testing, 155
n
Navigation tools, accessing, 34
nested animations. See also
animations
creating, 137–139
preventing looping, 139
previewing, 139
New Folder button, identifying, 90
nodes
isolating in inverse kinematics,
167–168
moving back and forth, 174–177
pinning, 169
rotating in inverse kinematics,
167–168
unpinning, 169
numbers, converting to text, 281
numeric calculations, making, 281
o
Object drawing mode, 56
objects
in ActionScript 3.0, 218–219
aligning, 65–66
breaking apart, 66–67
changing 3D position of, 106–107
changing 3D rotation of, 104–105
constraining proportions, 53
converting to shapes, 56
deforming from control points, 53
grouping, 61
grouping objects, 66–67
matching colors of, 74–75
positioning on Stage, 28–29,
31, 97
scaling, 53
octopus, adding bones to, 178–180
Adobe FlAsh ProFessIonAl Cs6 ClAssroom In A book
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