Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 409

graphic symbols, described, 84 graphics. See also Deco tool adding to wrapped text, 264–265 aligning objects, 65–66 bitmap fill, 60 changing shape contours, 54 creating shapes, 51–52 curves, 70–73 Deco tool Symmetry brush, 63–64 drawing modes, 56 editing shapes, 53–55 fills, 50 Free Transform tool, 53 Gradient Transform tool, 59–60 gradient transitions, 57–59 grouping objects, 61 making selections, 52 scaling objects, 53 strokes, 50 symbols for patterns, 61–63 transparencies, 73–75 green screen, using, 325 grids, accessing, 14 grouping objects, 61, 66–67 guides, locking, 98 gutter, modifying, 262 H H.264 video codec, support for, 306–307 hairline stroke, creating, 62. See also strokes hand cursor, enabling, 349 help, getting, 45 hex colors, choosing, 55 Hit keyframe, using with invisible buttons, 211 Home button, creating with code snippets, 230–235. See also buttons HTML file, creating, 44–45 HTML5, publishing movies for, 390 http:// protocol, including for hyperlinks, 274 hyperlinks. See also text adding, 274–275 _blank Target, 274 loading URLs, 274 _self Target, 274 400 Index I Illustrator files, importing, 81–82. See also Adobe Illustrator image files, loading dynamically, 348 image formats GIF files, 89 JPEG files, 89 PNG files, 89 images, smoothing out, 31. See also photos Import Video wizard, using, 323. See also video importing code, 231–234 Illustrator files, 81–82 Photoshop files, 86–88 sound files, 294–295 Ink Bottle tool, using, 55 installing Flash, 3 instances, naming, 217 interactive movies. See also buttons; movies overview, 206 using ActionScript for, 206 inverse kinematics Add Anchor Point tool, 182 armature hierarchy, 165 defining bones, 161–165 defining bones in shapes, 178–180 Delete Anchor Point tool, 182 editing armature, 183 editing bones, 183 editing shapes, 181–182 explained, 161 inserting poses, 166–167 isolating nodes, 167–168 pinning nodes, 169 rotating nodes, 167–168 with shapes, 178–183 simulating physics, 196–202 Spring feature, 196 Subselection tool, 183 invisible buttons, using Hit keyframe with, 211. See also buttons J joint rotation, constraining, 170–173 joint speed, changing, 177 joints angle indicator, 172–173 constraining translation of, 174–177 joints in shapes, using Subselection tool with, 183 JPEG files, using, 89 K keyboard shortcuts copying layers, 27 cutting layers, 27 importing items to Stage, 17 keyframes, 119 Paste in Place, 73 pasting layers, 27 previewing movies, 367 Properties inspector, 28 removing keyframes, 24 Rulers, 97 keyframes. See also destination keyframes; property keyframes containing shapes, 190–191 creating, 21–24 displaying thumbnails of, 27 duplicating stop commands in, 241 editing with Motion Editor, 144 inserting, 126 inserting with different content, 226–228 inserting with Motion Editor, 143–144 managing, 126 in motion tweens, 118 moving, 24 moving in animations, 119–120 removing, 24 using labels on, 228–230 viewing for properties, 126 keywords in ActionScript 3.0, 218 l labels, using on keyframes, 228–230 layer folders adding layers to, 26 collapsing, 26 creating, 25–26 expanding, 26 layers. See also masks adding frames to, 221 adding in Timeline, 19–20 copying, 27 cutting, 27 deleting, 20 duplicating, 27 identifying, 13