Adobe Flash Professional CS6 Adobe Flash Professional CS6 Classroom In A Book | Page 147

3 Right-click/Ctrl-click on the alien’s left arm and choose Create Motion Tween. Flash converts the current layer to a Tween layer and inserts one second worth of frames so you can begin to animate the instance. 4 Choose the Free Transform tool. 5 Drag the corner rotation control points to rotate the arm upward to the alien’s shoulder height. A keyframe is inserted at the end of the motion tween. The right arm rotates smoothly from the resting position to the outstretched position. 6 Move the red playhead back to frame 1. 7 Now create a motion tween for the alien’s other arm. Right-click/Ctrl-click on his right arm and choose Create Motion Tween. Flash converts the current layer to a Tween layer and inserts one second worth of frames so you can begin to animate the instance. 8 Choose the Free Transform tool. 9 Drag the corner rotation control points to rotate the arm upward to the alien’s shoulder height. A keyframe is inserted at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position. 138 Lesson 4 Adding Animation