Acoustic Drive Magazine Issue #3 | Página 3

When we have a final mix that you and your band is happy with, we master! I take that final stereo mix and begin the process of making it “louder” as well as sonically balanced. This can be done with hardware, software or a combination of both. I typically start with the “loudness”. I set a digital limit very close to clipping that will not allow any audio to go past. AKA, a limiter. Then I begin increasing volume and pushing it against that limiter. As I do that, those peaks are knocked back down and the more I increase volume, the louder it gets. On the flipside, this is where you can run into trouble. There is a sweet spot, sonically, where the mix sounds good and glued together. If you pass that sweet spot, the mix can lose it’s feel and dynamics. It will be louder but not necessarily pleasing to the ear. In a nutshell, the louder we make your song the more it is compressed. Some compression can sound nice but when over- done, percussive instruments lose their punch and the song can have a pumping or even distorted sound. This is different for every song but I think you get the idea. Often times, bands will want to have a specific person master their songs. If I recorded and mixed the project, it’s not a bad idea to get some fresh ears on it to do the mastering, especially long, drawn out albums. But honestly, probably 75% of the time, I master my projects because of budget restraints. I hope this sheds a little light on the mastering process and why it’s so vital for a final, “radio ready” project. Each engineer/producer works differently and have their own techniques but the mastering process is typically the same. Our goal is to deliver a competitively “loud” and sonically balanced final product while retaining as much dynamics and feel as possible. Acoustic Drive | 9