Access All Areas February 2020 | Page 29

FEBRUARY | COVER FEATURE “What if events were being designed in such a way that you simply can’t help but participate,” ArcTangent’s Goc O Callaghan the value of cutting-edge tech in shaping creative concepts, deriving insight and building progressive experiences for clients. “A truly immersive experience makes the user part of the story by giving them a character and propelling them into action. Interactivity is a sure-fire way of getting attention and creating lasting impact. “At George P. Johnson, we employ a whole host of immersive technologies, such as VR and AR. These technologies are increasingly creating further opportunities for telling stories and creating content. But don’t forget your non-techy tools – brilliant scriptwriting and captivating physical environments are essential to effectively convey a narrative within an experience.” But this is subject to failure is agencies don’t properly plan. “Insufficient user testing is where agencies go wrong. Bad user experiences will inevitably leave a bad taste, and you risk being remembered for that alone.” “We always start with the objectives and insights. From escape rooms and VR experiences to car launches and keynotes, we create purposeful storytelling to deliver on our clients’ ambitions. We created The City of Drones for Cisco Live EMEA 2019, enabling visitors to explore the world from above. Participants learnt how to block code by completing drone missions based on Cisco’s work with automated drones in Dubai. Previously, we delivered an Escape Room for IBM Think, showcasing its Cloud innovations through an interactive labyrinth, where collaboration was key to success. The marble-run style puzzle enabled visitors to be immersed in the story.” Experience agency Imagination also look to capture insights in order to inform new experiences. Indeed, the company is working with media outlets like Dentsu x, Facebook and LinkedIn to create more 'compelling and authentic' content. “Experiences are sometimes seen as one offs when they should be an 'always on' channel for brands. As an offline channel, online technology is needed to have accurate measures of footfall, social amplification, data capture and referral to website and wider online channels that is generated by experiences,” says Christophe Castagnera, head of connected experiences at Imagination. “Experiences have always been a big industry when looked at across the lens of tourism, leisure, retail experience and events, but the trend here is that we have reached peak ‘stuff’ for many regions and there is a huge shift towards rental, sharing etc, the experience becomes the all- important setting for all other elements.” Imagination says the USA has been a valuable testing ground for experiential. “Experience is still on the upswing with more and more agencies getting in on the act from measurement to design. Similar to the digital boom when pureplay ad agencies were talking digital to extend their client relationships we now have digital agencies talking experiences. It's a natural extension from VR, to the environment the VR is experienced in. “Pop-ups are still favoured, but one interesting move is the permanent location for the Museum of Ice Cream, which is therefore moving away from pop-up to bricks and mortar. It reflects a trend within brands for more permanent locations and brand homes influencing the US market,” Castagnera concludes. Meanwhile, for agency Avantgarde, this movement has signalled the demise, or certainly a rethink of many event mainstays. Jason Anderson, digital director at Avantgarde London ponders whether 'the screen’ is dead, and how screens can be part of an event story. “Brand marketers are torn between the belief that consumers are enjoying being more connected than ever and the belief that that they are choosing to switch off from 29