Accelerate Experience Design with Design-driven innovation and Human-centred design approach Accelerate Experience Design | Page 75

• Use avatar together to travel through the journey with user compared to traditional user interview sessions. Therefore, it’s affirmative that design games can involve a broad spectrum of players, animate their participation and obtain • Incorporate group sketching into the play. Assist sketching of ideas for users and encourage user to draw their own thoughts. better insights. The games help bring tacit knowledge to the surface by providing tools for articulating the ideas 35. • Create space for user to imagine, not to interpret or summarize at the co-design moment • Materials • Portable and handy as session will be conducted in field site. • A metaphor, in this case a clock, to represent a day in life • Avatar for desktop role play • Emotion stickers • Visual hints for notions • Toolkit for group sketching Design game is chosen for this Craftventure co-design session. Game is a concept required least explanation as almost everyone has experience of playing games. There is a certain kind of “playful attitude” that is difficult to verbalize but which is related to the positive tension coming from the desire of reach the goal of the game34. During my other service design workshops, the result of design game is phenomenon that users flew naturally with the process and revealed direct thoughts and emotions 34 Vaajakallio, K. (2012). Design 35 games as a tool, a mindset and a structure. Aalto University publication series. Eva Brandt, Jorn Messeter, Facilitating Collaboration Through Design Games, paper, Toronto, 2004 75