Accelerate Experience Design with Design-driven innovation and Human-centred design approach Accelerate Experience Design | Page 66
• Second Nar r ative: Sur realism
This nar r ative is ver y different from the previous one . Featur ing the protagonist as a young man living in the future wor ld (year 2040th) who coincidently being attr acted by a antique shop. The objects displayed in the
shop are all from the past, with missing piece and not for sale . They can
only be bor rowed with the cur rency of Time . When the protagonist is
r unning out of time , he has to retur n the object back to the shop.
The metaphor used in this nar r ative is
1.
Protagonist the young man: ever yone from the year of 2040 tr avels via telepor tation. Only the poorest who cannot afford telepor tation that tr avel via bicycle , car or air plane and the poor has nothing
but time .
2.
Object displayed in the antique shop: represent cr aftsmanship from the past. It used to be glamour s, delicate yet some of them
are tur ning gloomy due to lack of appreciation in contempor ar y
wor ld.
3.
Time: has the least value on ear th
4.
Empty film box: as a symbol of the Protagonist adventure with the
object to the unknown wor ld.
The second nar r ative will be developed in the next stage of Cr aftventure
for defined per sonas.
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