2021-22 High school registration guide | Page 75

STEAM Computer Skills Prerequisite / Selection Process : Acceptance into STEAM at AHS Intended Audience : Grade 9 and 10 STEAM Students at Anoka High School Credit : One trimester = 0.5 credit Major Outcomes :
• Create Excel worksheets using formulas , financial functions , and integrated charts
• Gain a basic understanding of the computer programming process through the visual programming language Scratch .
• Establish a basic understanding of the analysis and design of a database used in the process of database development and administration using mySQL .
• Improve business communication skills through professional emails with mentors in STEAM related careers
• Design an online efolio to capture and showcase projects created throughout the STEAM program
Projects , Activities , etc .: Hands-on technology based activities Instructional Focus : Technology based projects and activities to develop baseline skills for STEAM Career Pathways Co-curricular Connection : BPA
STEAM Foundations Prerequisite / Selection Process : Acceptance into STEAM at AHS Intended Audience : Grades 9 and 10 STEAM students at Anoka High School Credit : One trimester = . 5 credit Major Outcomes :
• Recognize and demonstrate the principles of design and elements of art as they are applied to visual and culinary arts through a variety of projects .
• Identify key characteristics of engineering and architectural drawings
• Edit / draw three dimensional objects using CAD software to produce a finished product on a laser , router or 3-D printer .
• Brainstorm , originate and demonstrate understanding of the concepts underlying design using various studio-based media
• Transfer initial design ideas / concepts to the computer for transforming and finalizing a design using computer software .
• Explore various STEAM related careers through speakers , interviews , and field trips .
• Gain an awareness of current problems in various areas of medical practice and use the Design Thinking process to brainstorm , research , design and present solutions . Projects , Activities , etc .: Hands-on activities , collaborative projects Instructional Focus : Science , technology , engineering , the arts and math through varied allied arts subjects
STEAM Studio Lab I A & B Prerequisite / Selection Process : Acceptance into STEAM at AHS Intended Audience : STEAM students at AHS Credit : Two trimesters = 1.0 credit Major Outcomes :
• Utilize design thinking to solve engineering related problems
• Design , build , and program with microcontrollers
• Incorporate multiple technologies and software in creative applications
Projects , Activities , etc .: Hands on activities and group projects Instructional Focus : Use hands on and practical skills to develop and apply engineering principles to solve real-world challenges and problems .
ELECTIVE COURSES FOR STEAM
Creative Problem Solving College credit [ University of Minnesota ] Intended Audience : Grades 11 and 12 Credit : One trimester = 0.5 credit ( potential 3 University of Minnesota credits ) Major Outcomes :
• Identify , define , and solve problems
• Understand diverse philosophies and ideas within and across societies and convey that understanding to others
• Understand role of creativity and innovation in own work and other disciplines
• Move outside of existing comfort zone and recognize value of that exploration
Projects , Activities , etc .: Design Rube Goldberg type machines , complete a series of “ do something different ” challenges , other hands-on activities Instructional Focus : Use hands-on and practical skills to develop and apply creative principles to solve challenges and problems
AGRICULTURAL ARTS
Animal Management Intended Audience : Grades 9 , 10 , 11 , and 12 Credit : One trimester = 0.5 credit , does not meet science credit requirements Major Outcomes :
• Comprehensive analysis of the animal science industry as it relates to companion animals such as horses , dogs , cats , and other recreational animals .
Projects , Activities , etc .: Animal presentations , field trips , and career exploration Instructional Focus : Hands-on , experiential activities , application of learning through digital assignments and active participation .
Fish and Wildlife Ecology Intended Audience : Grades 10 , 11 , and 12 Credit : One trimester = 0.5 credit , does not meet science credit requirements Major Outcomes :
• Principles of Ecology
• Wildlife Management
• Principles of Forestry
• Relationships between organisms and the environment
Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation .
Fish and Wildlife Zoology Intended Audience : Grades 10 , 11 , and 12 Credit : One Trimester = 0.5 credit , does not meet science credit requirements Major Outcomes :
• Principles of zoology
• Natural resources conservation
• Animal anatomy and structure
• Animal life functions Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation .
Floriculture Intended Audience : Grades 9 , 10 , 11 , and 12 Credit : One trimester = 0.5 credit Major Outcomes :
• Learn the art of floral design through the construction of several arrangements and corsages
Projects , Activities , etc .: Minimum of five floral arrangements , including holiday and special occasion Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation .
Seasonal Horticulture Intended Audience : Grades 9 , 10 , 11 , and 12 Credit : One trimester = 0.5 credit Major Outcomes :
• Comprehensive exploration of the plant science [ green ] industry . Units to include : Careers in the Green Industry , Plant Pathology , Physiology , and Reproduction .
Projects , Activities , etc .: Plant identification ; soils and medias ; landscape practices and measurements ; seasonal floral design ; vegetable and herb gardening ; landscape maintenance and installation Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation .

STEAM

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