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  STEAM Computer Skills Prerequisite / Selection Process : Acceptance into STEAM at AHS Intended Audience : Grade 9 and 10 STEAM Students at Anoka High School Credit : One trimester = 0.5 credit Major Outcomes : 
 • Create Excel worksheets using formulas , financial functions , and integrated charts 
 • Gain a basic understanding of the computer programming process through the visual programming language Scratch . 
 • Establish a basic understanding of the analysis and design of a database used in the process of database development and administration using mySQL . 
 • Improve business communication skills through professional emails with mentors in STEAM related careers 
 • Design an online efolio to capture and showcase projects created throughout the STEAM program 
 Projects , Activities , etc .: Hands-on technology based activities Instructional Focus : Technology based projects and activities to develop baseline skills for STEAM Career Pathways Co-curricular Connection : BPA 
 STEAM Foundations Prerequisite / Selection Process : Acceptance into STEAM at AHS Intended Audience : Grades 9 and 10 STEAM students at Anoka High School Credit : One trimester = . 5 credit Major Outcomes : 
 • Recognize and demonstrate the principles of design and elements of art as they are applied to visual and culinary arts through a variety of projects . 
 • Identify key characteristics of engineering and architectural drawings 
 • Edit / draw three dimensional objects using CAD software to produce a finished product on a laser , router or 3-D printer . 
 • Brainstorm , originate and demonstrate understanding of the concepts underlying design using various studio-based media 
 • Transfer initial design ideas / concepts to the computer for transforming and finalizing a design using computer software . 
 • Explore various STEAM related careers through speakers , interviews , and field trips . 
 • Gain an awareness of current problems in various areas of medical practice and use the Design Thinking process to brainstorm , research , design and present solutions . Projects , Activities , etc .: Hands-on activities , collaborative projects Instructional Focus : Science , technology , engineering , the arts and math through varied allied arts subjects 
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  STEAM Studio Lab I A & B Prerequisite / Selection Process : Acceptance into STEAM at AHS Intended Audience : STEAM students at AHS Credit : Two trimesters = 1.0 credit Major Outcomes : 
 • Utilize design thinking to solve engineering related problems 
 • Design , build , and program with microcontrollers 
 • Incorporate multiple technologies and software in creative applications 
 Projects , Activities , etc .: Hands on activities and group projects Instructional Focus : Use hands on and practical skills to develop and apply engineering principles to solve real-world challenges and problems . 
 ELECTIVE COURSES FOR STEAM 
 Creative Problem Solving College credit [ University of Minnesota ] Intended Audience : Grades 11 and 12 Credit : One trimester = 0.5 credit ( potential 3 University of Minnesota credits ) Major Outcomes : 
 • Identify , define , and solve problems 
 • Understand diverse philosophies and ideas within and across societies and convey that understanding to others 
 • Understand role of creativity and innovation in own work and other disciplines 
 • Move outside of existing comfort zone and recognize value of that exploration 
 Projects , Activities , etc .: Design Rube Goldberg type machines , complete a series of “ do something different ” challenges , other hands-on activities Instructional Focus : Use hands-on and practical skills to develop and apply creative principles to solve challenges and problems 
 AGRICULTURAL ARTS 
 Animal Management Intended Audience : Grades 9 , 10 , 11 , and 12 Credit : One trimester = 0.5 credit , does not meet science credit requirements Major Outcomes : 
 • Comprehensive analysis of the animal science industry as it relates to companion animals such as horses , dogs , cats , and other recreational animals . 
 Projects , Activities , etc .: Animal presentations , field trips , and career exploration Instructional Focus : Hands-on , experiential activities , application of learning through digital assignments and active participation . 
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  Fish and Wildlife Ecology Intended Audience : Grades 10 , 11 , and 12 Credit : One trimester = 0.5 credit , does not meet science credit requirements Major Outcomes : 
 • Principles of Ecology 
 • Wildlife Management 
 • Principles of Forestry 
 • Relationships between organisms and the environment 
 Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation . 
 Fish and Wildlife Zoology Intended Audience : Grades 10 , 11 , and 12 Credit : One Trimester = 0.5 credit , does not meet science credit requirements Major Outcomes : 
 • Principles of zoology 
 • Natural resources conservation 
 • Animal anatomy and structure 
 • Animal life functions Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation . 
 Floriculture Intended Audience : Grades 9 , 10 , 11 , and 12 Credit : One trimester = 0.5 credit Major Outcomes : 
 • Learn the art of floral design through the construction of several arrangements and corsages 
 Projects , Activities , etc .: Minimum of five floral arrangements , including holiday and special occasion Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation . 
 Seasonal Horticulture Intended Audience : Grades 9 , 10 , 11 , and 12 Credit : One trimester = 0.5 credit Major Outcomes : 
 • Comprehensive exploration of the plant science [ green ] industry . Units to include : Careers in the Green Industry , Plant Pathology , Physiology , and Reproduction . 
 Projects , Activities , etc .: Plant identification ; soils and medias ; landscape practices and measurements ; seasonal floral design ; vegetable and herb gardening ; landscape maintenance and installation Instructional Focus : Hands on experiential activities , application of learning through digital assignments , and active participation . 
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STEAM |